Difference between revisions of "LFS Editor"

From LFS Manual
Jump to navigationJump to search
m
 
(12 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Infobox vehicle mods}}
+
[[Image:LFS vehicle editor showcase.jpg|thumb|[[RB4 GT]] in LFS Editor]]
  
The Live for Speed Vehicle Editor (abbreviated as '''LFS Editor''') can be used to create your own [[Vehicle Mods|vehicle mods]].
+
The Live for Speed Vehicle Editor (abbreviated as '''LFS Editor''') is an official tool used to create custom [[Vehicle Mods|vehicle mods]] for LFS.
  
== Downloading ==
+
The LFS Editor consists of a [[Vehicle Editor|vehicle editor]] and a [[Modeller|modeller]]. To make a mod, you can build a model (3D mesh) directly in the [[Modeller|LFS modeller]] or start by importing one from another program, e.g. [https://www.blender.org/ Blender], then make adjustments and apply texture maps within the [[Modeller|LFS modeller]].
  
The latest version of LFS Editor can be downloaded from the official [https://www.lfs.net/downloads Downloads page] - in the "Additional Downloads - Vehicle editor" section.
+
To create a drivable vehicle with your model, you could either start from scratch with a new vehicle or choose an existing car as a starting point. Adjust wheel positions, mass, suspension, engine and so on.
  
'''LFS Editor 0.7C download:''' [https://www.lfs.net/file_lfs.php?name=LFS_EDITOR_7C_setup.exe LFS_EDITOR_7C_setup.exe]
+
<ul style="list-style: none; margin: 0 0 20px 0; display: grid; grid-template-columns: repeat(auto-fill,minmax(270px, 1fr)); grid-template-rows: repeat(auto-fill,minmax(230px, 1fr)); gap: 16px;">
  
== First start ==
+
{{list item box|Getting Started|
 
+
* [[/Quick Start|Quick Start]]
[[image:LFS Editor welcome screen.jpg|thumb|left|LFS Editor entry screen]]
+
* [[/Installation|Installation]]
 
+
* [[/User Interface|User Interface]]
Once you have the editor installed, the LFS Editor can be started by clicking the LFS_EDITOR icon in the editor installation folder.
+
}}
 
 
The LFS editor consists of two distinct modes - a [[Vehicle Editor]] and a [[Modeller]], which can be switched between seamlessly in the editor itself. Additionally, in [[LFS Editor Options|Options]] you can set screen settings, modify the driver options or adjust the interface.
 
  
{{-}}
+
{{list item box|Learn|
 +
* [[/Guides|Guides]]
 +
* [[/Tutorials|Video Tutorials]]
 +
}}
  
== Unlocking ==
+
{{list item box|Reference Manual|
 
 
To unlock the editor, you need to be registered on the [https://www.lfs.net official website] and you must own an S3 license. If you do not have an S3 license yet, you can buy it on the [https://www.lfs.net/licenseselect official shop page].
 
 
 
== Reference manual ==
 
 
 
To get familiar with the LFS Editor features, you can check the following reference manual pages:
 
 
 
* [[/User Interface|User Interface]]
 
 
* [[/Vehicle Editor|Vehicle Editor]]
 
* [[/Vehicle Editor|Vehicle Editor]]
 
* [[/Modeller|Modeller]]
 
* [[/Modeller|Modeller]]
 
* [[/Options|Options]]
 
* [[/Options|Options]]
 
* [[/Keys|Keyboard Shortcuts]]
 
* [[/Keys|Keyboard Shortcuts]]
 +
* [[/File Formats|File Formats]]
 +
* [[/Glossary|Glossary]]
 +
}}
  
== Frequently asked questions ==
+
{{list item box|Troubleshooting|
 
+
* [[/Troubleshooting|Troubleshooting]]
If you are facing a problem with the LFS Editor or you have a question but don't know where to look, check if your question has already been answered:
+
* [[/FAQ|Frequently Asked Questions]]
 
+
}}
* [[/FAQ|Troubleshooting & FAQ]]
 
  
== Guides ==
+
</ul>
  
There are guides for various features of the LFS Editor:
+
== Version history ==
  
{{LFS Editor Guides}}
+
* [[/Version History|Version History]]
  
{{Vehicle mods video tutorials}}
+
{{Shared repository category|LFS Editor screenshots}}
  
 
[[Category:Vehicle Mods]]
 
[[Category:Vehicle Mods]]

Latest revision as of 09:27, 31 October 2025

RB4 GT in LFS Editor

The Live for Speed Vehicle Editor (abbreviated as LFS Editor) is an official tool used to create custom vehicle mods for LFS.

The LFS Editor consists of a vehicle editor and a modeller. To make a mod, you can build a model (3D mesh) directly in the LFS modeller or start by importing one from another program, e.g. Blender, then make adjustments and apply texture maps within the LFS modeller.

To create a drivable vehicle with your model, you could either start from scratch with a new vehicle or choose an existing car as a starting point. Adjust wheel positions, mass, suspension, engine and so on.

Version history

Gallery icon.png

Shared repository has media related to LFS Editor screenshots.