Difference between revisions of "LFS Editor"
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[[Image:LFS vehicle editor showcase.jpg|thumb|[[RB4 GT]] in LFS Editor]] | [[Image:LFS vehicle editor showcase.jpg|thumb|[[RB4 GT]] in LFS Editor]] | ||
| − | + | The Live for Speed Vehicle Editor (abbreviated as '''LFS Editor''') is an official tool used to create custom [[Vehicle Mods|vehicle mods]] for LFS. | |
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| + | The LFS Editor consists of a [[Vehicle Editor|vehicle editor]] and a [[Modeller|modeller]]. To make a mod, you can build a model (3D mesh) directly in the [[Modeller|LFS modeller]] or start by importing one from another program, e.g. [https://www.blender.org/ Blender], then make adjustments and apply texture maps within the [[Modeller|LFS modeller]]. | ||
| − | + | To create a drivable vehicle with your model, you could either start from scratch with a new vehicle or choose an existing car as a starting point. Adjust wheel positions, mass, suspension, engine and so on. | |
| − | <ul style="list-style: none; margin: 0 0 20px 0; display: grid; grid-template-columns: repeat(auto-fill,minmax(270px, 1fr)); grid-template-rows: repeat(auto-fill,minmax( | + | <ul style="list-style: none; margin: 0 0 20px 0; display: grid; grid-template-columns: repeat(auto-fill,minmax(270px, 1fr)); grid-template-rows: repeat(auto-fill,minmax(230px, 1fr)); gap: 16px;"> |
{{list item box|Getting Started| | {{list item box|Getting Started| | ||
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* [[/File Formats|File Formats]] | * [[/File Formats|File Formats]] | ||
* [[/Glossary|Glossary]] | * [[/Glossary|Glossary]] | ||
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}} | }} | ||
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</ul> | </ul> | ||
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| + | == Version history == | ||
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| + | * [[/Version History|Version History]] | ||
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| + | {{Shared repository category|LFS Editor screenshots}} | ||
[[Category:Vehicle Mods]] | [[Category:Vehicle Mods]] | ||
Latest revision as of 09:27, 31 October 2025
RB4 GT in LFS Editor
The Live for Speed Vehicle Editor (abbreviated as LFS Editor) is an official tool used to create custom vehicle mods for LFS.
The LFS Editor consists of a vehicle editor and a modeller. To make a mod, you can build a model (3D mesh) directly in the LFS modeller or start by importing one from another program, e.g. Blender, then make adjustments and apply texture maps within the LFS modeller.
To create a drivable vehicle with your model, you could either start from scratch with a new vehicle or choose an existing car as a starting point. Adjust wheel positions, mass, suspension, engine and so on.
Version history
Shared repository has media related to LFS Editor screenshots.