Difference between revisions of "LFS Editor/Glossary"
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== R == | == R == | ||
== S == | == S == | ||
+ | |||
+ | ;Skin ID | ||
+ | :A unique sequence of 6 alphanumeric characters that identifies a [[Vehicle Mods|vehicle mod]]. It is generated automatically during the [[Vehicle Mod Submission|mod submission process]]. | ||
;subobject | ;subobject |
Revision as of 11:26, 26 January 2024
This page or section is being initially created, or is in the process of an expansion or major restructuring. You are welcome to assist in its construction by editing it. |
Vehicle Mods | |
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Vehicle Mods at LFS.net |
A
B
C
- cutout
- A rectangular part of a texture page in the Modeller. It can be assigned to multiple mappings in map mode.
D
E
F
G
H
I
J
K
L
M
N
O
P
- page
- A representation of a PNG texture file in the Modeller. It can be cut into multiple cutouts in cutout mode.
Q
R
S
- Skin ID
- A unique sequence of 6 alphanumeric characters that identifies a vehicle mod. It is generated automatically during the mod submission process.
- subobject
- A standalone 3D model belonging to a model of a vehicle mod in Modeller. It can be loaded or saved independently of the main object. There are several types of subobjects, such as steering wheel, internal mirror, brakes, mudguards, wings and other attachments.