Difference between revisions of "User:Flame CZE/Sandbox"
From LFS Manual
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* [[Game Modes/Hot Lapping|Hot lapping]] | * [[Game Modes/Hot Lapping|Hot lapping]] | ||
* [[Game Modes/Multiplayer|Multiplayer]] | * [[Game Modes/Multiplayer|Multiplayer]] | ||
| − | |||
* [[Game Modes/Replays|Replays]] | * [[Game Modes/Replays|Replays]] | ||
|Main Page - Game Modes 2.jpg|150}} | |Main Page - Game Modes 2.jpg|150}} | ||
Revision as of 13:21, 20 February 2026
Welcome to the LFS Manual!
This is a user manual for Live for Speed – the online racing simulator.
New to Live for Speed? Start here »
On this day
March 3
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LFS compatibility matrix
Assumptions:
- If a replay recorded in version A can be played in a newer version B, we assume that the replay can be played in all versions newer than A and older than B.
- If a replay recorded in version A can be played in a newer version B, we assume that a replay recorded in any version newer than A and older than B can be played in all versions newer than the replay version and older than B.
- If a replay recorded in version A cannot be played in a newer version B, we assume that a replay recorded in any version older than A cannot be played in version B.
- If a replay recorded in version A can be played in a newer version B, we assume that the replay cannot be played in all versions newer than B.
- If a replay recorded in version B cannot be played in an older version A, we assume that the replay cannot be played in all versions older than A.
| LFS Client | |||||
|---|---|---|---|---|---|
| 0.5A | 0.5B | 0.6A | 0.6B | ||
| Replay | 0.5A | - | Yes | No | No |
| 0.5B | Yes | - | No | No | |
| 0.6A | Yes | Yes | - | No | |
| 0.6B | Yes | Yes | No | - | |










