LFS Editor

From LFS Manual
Revision as of 17:11, 16 August 2022 by Flame CZE (talk | contribs) (add infobox)
Jump to navigationJump to search
Vehicle Mods
Vehicle Mods at LFS.net
Entry screen

Downloading

The LFS Editor can be downloaded from the official Downloads page - in the "Additional Downloads - Vehicle editor" section.

First start

Once you have the editor installed, the LFS Editor can be started by clicking the LFS_EDITOR icon in the editor installation folder.

The LFS editor consists of two distinct modes - a Vehicle Editor and a Modeller, which can be switched between seamlessly in the editor itself. Additionally, in Options you can set screen settings, modify the driver options or adjust the interface.

Unlocking

To unlock the editor, you need to be registered on the official website and you must own an S3 license. If you do not have an S3 license yet, you can buy it on the official shop page.

Where to go next?

Reference manuals

To get familiar with the LFS Editor features, you can check the following reference manual pages:

Guides

There are also guides for various features in the editor:

Official tutorials

by Scawen

LFS Vehicle Editor Tutorials

  1. LFS Mods Introduction (11:49)
  2. LFS Modeller Overview (3:30)
  3. View Controls Overview (3:40)
  4. Updating a mod with a new version (4:06)
  5. Building the Brickmobile: Part 1 - Model (11:58)
  6. Exporting from Blender to LFS Editor (3:01)
  7. Building the Brickmobile: Part 2 - Texturing (9:24)
  8. Building the Brickmobile: Part 3 - First Drive (5:07)
  9. LFS Steering Animation Editor (12:09)
  10. Building the Brickmobile: Part 4 - Level of detail (LOD) meshes (5:43)
  11. Building the Brickmobile: Part 5 - Masses and object positions (5:22)
  12. Bike Steering & Suspension (13:19)
  13. Wheel rims in the LFS Editor (10:00)

Community-made tutorials

by Jake_Blasted

LFS Tutorial Playlist

  1. LFS Editor HOW-TO guide 1 (47:26)
    • 0:00 - Editor basics
    • 0:21 - Editor controls
    • 1:07 - Screen options
    • 6:11 - Sub-objects
    • 15:02 - Triangles
    • 28:21 - Triangle groups
    • 31:06 - Texturing groups and alphas
    • 36:00 - Points
    • 43:29 - Build
    • 44:55 - Auto-mirroring and deleting points
  2. Texturing & Clock Mapping (6:19)
  3. Custom Configurations (3:27)
  4. Suspension Types & Suspension Tuning (19:41)
  5. Aerodynamics (12:47)
  6. Driver & Dash Adjustment (3:55)