LFS Editor Options

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The LFS Editor options screen can be accessed by clicking the Options button in the editor entry screen or by pressing ⇧ Shift + O at any point in the editor.

Vehicle Mods

Screen

Screen options

In this menu you can choose the output device, change the desired resolution, refresh rate and assign key commands for different screen configurations.

Adapter

If your computer uses multiple graphics adapters (for example an integrated and a dedicated graphics card), this setting becomes available. It controls which graphics adapter is responsible for rendering the program.

If you have only one graphics adapter, its name will be shown at the top of the settings screen.

Output

If you use multiple monitors, you can switch between them by clicking the currently selected display button.

If you use a single monitor, this option is hidden.

Wide screen effect

This simulates the effect when watching a movie on a normal 4:3 TV by displaying black bars at the top and the bottom of the screen.

Clip mouse to screen / window CTRL + M

If you are using the LFS Editor in windowed mode, you can leave the editor window with the mouse pointer. This option prevents the mouse pointer from leaving the editor window. The option can also be enabled and disabled by pressing Ctrl + M.

SHIFT + function key assignments

On the right side, there are several screen mode assigned to ⇧ Shift + Fn keys.

  • ⇧ Shift + F4 - toggle between full screen and window
  • ⇧ Shift + F10 - full screen mode at desktop resolution
  • ⇧ Shift + F11 - borderless window (single monitor)
  • ⇧ Shift + F12 - borderless window (multiple monitors)

You can also assign the resolution, colour depth and refresh rate to ⇧ Shift + F9. Just choose the desired setting and then click the assign on the right side.

Driver

Driver options

In this menu, details such as screen name, number plate text, etc. can be added. Here you can also select your driver, Male or Female, complete with helmet and racing suit and add to your vehicle mod's cockpit.

Number plate

The text will appear on your vehicle mod's number plate if it uses them.

Speed display

You can choose which units will be used on your vehicle mod's speedo gauge. You can choose between km/h and mph.

Bulbgraph.png This setting does not affect the units shown in LFS. Each player can set their own units in LFS driver options.

Pressure display

This setting controls the units used to display tyre pressures of your vehicle mod in the car setup section. You can choose between bar and psi.

Misc

Misc options

Full screen vertical sync

Turns Vsync on or off.

Limit in-game frame rate

This is used in conjunction with the next option to set what max frame rate to use.

Maximum frame rate

Here you can set a minimum / maximum number of frames for use in the editor – depends upon the previous setting to enable/disable.

Sleep every frame

This setting forces the LFS Editor to sleep/wait a set amount of time between each frame, to allow Windows to update controller inputs, etc.

Screenshot format (CTRL + S)

This sets the file format of screenshots taken in the editor by pressing Ctrl + S. You can choose between bmp, jpg, png, tif, for gif.

Skins in memory

On the right side, there is a list of all car skins currently cached in the computer memory.

Editor

Editor options

Editor FOV

The width of the view you are presented in the editor, also known as the amount of zoom. The default value is 80°.

Invert left + right rotate

This setting controls the behaviour of the editor's orbit view feature, which rotates around a point while LMB + RMB are pressed and moving your mouse around.

Invert right btton look

This setting controls the behaviour of the editor's look around view feature, which rotates the view around the current viewpoint when pressing and holding RMB.

  • [no] - the view will rotate in the opposite direction of your mouse
  • [yes] - the view will follow the direction of dragging your mouse

Environment colours

There is a set of buttons to customize the colours of the editor's graphical environment.

Texture

Controls the colour tint of the background images loaded in the Modeller.

Sun

Controls the colour of the sun, which affects the environment lighting tint.

Sky

Controls the colour of the sky, which affects the environment lighting tint.

Ground

Controls the colour of the plain texture of the ground. The default value is grey.

Compressed textures

Sets whether the vehicle mod's textures should be compressed (DDS format) or left at full quality (PNG format).

Blob size

Adjusts the size of the point selection buttons in the editor.

Text size

Adjusts the font size of all editor text.