LFS Editor/Guides/Mirrors
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Vehicle Mods | |
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Vehicle Mods at LFS.net |
In the Modeller, a mirror texture is a special texture called s_mirr
which looks black in editor but produces a real mirror image in game.
How to assign a mirror texture to a side mirror
1. Texture page
- Enter the Modeller - E.
- Go to texture page mode by clicking the page button.
- Click add new page.
- Once the "Select PNG texture" dialog appears, enter
s_mirr
and press OK.
2. Texture cutout
- Go to the texture cutout mode by clicking the cutout button.
- Click add new cutout, enter a name for it and press OK.
- Check the assigned texture page of the newly created cutout in the "texture page" column. If it doesn't already say
s_mirr
, click the page name and selects_mirr
from the list of pages on the right side of the screen.
3. Texture mapping
- Go to the texture mapping mode by clicking the map button.
- Switch to any 2D view (e.g. front view by clicking the f button in the viewport controls at the bottom right, or pressing the F key.
- Press and hold the right mouse button and drag a rectangle in the car model area to create a yellow "drag box" for the mapping.
- Click add new mapping, enter a name for it and press OK.
- Click the assigned cutout of the newly created mapping in the "cutout" column.
- Select the correct cutout from the list of cutouts on the right side of the screen.
4. Assigning the mapping to triangles
- Go to triangle mode by clicking the tri button.
- Select the triangles representing the mirror surface.
- In the bottom left part, you will see all existing mappings. Click the newly created mapping.