LFS Editor/User Interface

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LFS Editor
Vehicle Mods

This page describes the user interface of the LFS Editor - how to resize text and clickable buttons and how to control the editor view.

Interface controls


  • Hover over a button to see its description in the bottom part of the screen.


  • While dragging a slider bar, you can click the RMB to cancel the drag (restore original value)
  • Click the RMB on a slider bar to type in an exact value
  • Ctrl + RMB on a slider bar to copy its value
  • ⇧ Shift + RMB on a slider bar to paste a copied value

Interface settings

Text and button sizes

The sizes of the interface buttons can be adjusted by using the yellow buttons at the bottom right.


  • blob+ - adjust the size of the point selection buttons

LFS Editor - blob size adjustment.gif


  • text+ - adjust the font size of all editor text

LFS Editor - text size adjustment.gif

Show/hide bottom right buttons

Sometimes, the bottom right buttons can get in the way of other interface controls or the vehicle model. You can temporarily hide the buttons by clicking the button in the bottom right corner. The toggle button will change to +, which will make the buttons appear again.

LFS Editor - hide or show bottom right buttons.gif

View controls

Buttons for view controls are located in the bottom right corner of the editor.

Buttons for view controls located in the bottom right corner of the editor


You can switch between different views by clicking the green buttons or by pressing the respective keys on your keyboard. For example, pressing F will switch to the front 2D view.

P perspective 3D view
f front 2D view
b back 2D view
r right 2D view
l left 2D view
t top 2D view
u underside 2D view

View navigation

Bulbgraph.png You can change the behaviour of the view movement in Options - Editor.


Panning moves the view up, down, left and right. Hold LMB to move the view around a point.

You can also use the arrow keys. Press / to pan the view forwards/backwards, or / to pan the view left/right.

Look around

Hold RMB to look around from the current viewpoint.

Move in/out

Moves the camera forwards and backwards. Use the MMB to move in/out of a point.

Double clicking LMB will move the view in to a point by a step.


Rotate the view around the point of interest. Hold LMB + RMB or MMB to rotate around a point.


In 2D views, you can rotate the view by using the following keys:

  • rotate 1 degree - Ctrl + / / /
  • rotate 5 degrees - ⇧ Shift + / / /
  • rotate 30 degrees - Ctrl + ⇧ Shift + / / /

When a 2D view is selected, two extra buttons appear below the viewport selection buttons. Example for right view:

  • h : 90.00 - adjust the pitch of the 2D view (up/down)
  • p : 0.00 - adjust the heading of the 2D view (left/right)

Field of view (zoom)

You can adjust the field of view of the 3D view by pressing the next to the viewport buttons and entering a value in degrees.

This setting can also be found in Options - Editor as Editor FOV.

Sun position

Pressing Ctrl + LMB and dragging the mouse to the left or right will change the sun position.

Pressing Ctrl + LMB and dragging the mouse up or down will change the time of day.


The grid is a visual aid representing the units of measurement within the editor. It consists of minor and a major grid lines. The minor grid lines are blue, while the major lines are turquoise.

To help figure out where the front of the car should be facing, one of the major grid lines has an arrow pointing in the forward direction.

You can adjust the scale of the grid by pressing one of these buttons:

0.1m minor grid represents 0.1 m, major grid represents 1 m
1m minor grid represents 1 m, major grid represents 10 m
10m minor grid represents 10 m, major grid represents 100 m
- grid is hidden