LFS Editor/Vehicle Editor

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Vehicle Mods
Vehicle Mods at LFS.net

Vehicle Editor is a part of the LFS Editor, a program to create vehicle mods. The vehicle editor uses the 3D model made in Modeller and adds wheels, suspension, engine, lights, dashboard, mass distribution and more.

Starting the editor

LFS Editor entry screen

First, follow the instructions how to download and install the LFS Editor.

Once you have the editor installed and run LFS_EDITOR.exe, you will be presented with an entry screen. Click the Vehicle editor button to enter the vehicle editor. You will be presented with an empty editor with no vehicle loaded.

Editor modes

Load vehicle

Vehicle files have a .veh extension and are stored in data\veh folder.

The LFS editor folder contains vehicle files of all default LFS cars except BF1. You are free to modify the default cars as long as you submit them under the LFS license.

Loading a vehicle

Caution.png Loading a new vehicle will discard any unsaved changes made in an already loaded vehicle! Make sure to save the changes if needed.
  1. 1 At the bottom left, click LOAD. A dialog "Enter name of vehicle to LOAD" will appear.
  2. 2 Select a vehicle from the list of files.
  3. 3 Click OK.

If you want to import an external 3D model into the editor, see Importing an external 3D model.

Renaming a vehicle

  1. 1 At the bottom left, click LOAD. A dialog "Enter name of vehicle to LOAD" will appear.
  2. 2 Select a vehicle you want to rename from the list of files.
  3. 3 Click Rename. The dialog title will change to "Enter new name for file".
  4. 4 Edit the vehicle name and click OK or press ↵ Enter.

You can rename a vehicle file by selecting it in the Load vehicle dialog and pressing Rename.

Deleting a vehicle

  1. 1 At the bottom left, click LOAD. A dialog "Enter name of vehicle to LOAD" will appear.
  2. 2 Select a vehicle you want to delete from the list of files.
  3. 3 Click Delete. A confirmation dialog will appear.
  4. 4 Click Yes to confirm the deletion.

Save vehicle

Bulbgraph.png This will not export the vehicle to LFS. To export the vehicle for offline testing, use the TEST mod in LFS button at the top right.

To save changes made to a vehicle into a .veh file, click the SAVE button at the bottom left.

New vehicle

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LFS Editor - vehicle layout selection.jpg
Initial setup for new vehicle - car