Difference between revisions of "LFS Editor/Keys"
From LFS Manual
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(→Vehicle Editor: added new 0.7E keys) |
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! {{Key press|S}} | ! {{Key press|S}} | ||
| Special view | | Special view | ||
+ | |- | ||
+ | ! {{Key press|CTRL|O}} | ||
+ | | Load vehicle | ||
+ | |- | ||
+ | ! {{Key press|CTRL|N}} | ||
+ | | New vehicle | ||
+ | |- | ||
+ | ! {{Key press|C}} | ||
+ | | Clear selected point and selected tube | ||
+ | |- | ||
+ | ! {{Key press|DELETE}} | ||
+ | | Delete a point or tube (if only one is selected) | ||
|- | |- | ||
! {{Key press|SHIFT|X}} | ! {{Key press|SHIFT|X}} |
Revision as of 20:04, 19 December 2023
Vehicle Mods | |
---|---|
Vehicle Mods at LFS.net |
Key Bindings
View controls
Main article: LFS Editor User Interface > View controls
Key | Function |
---|---|
P | Perspective 3D view |
F | Front |
B | Back |
R | Right |
L | Left |
T | Top |
U | Under |
V | Toggle top and perspective views |
In 2D views | |
Ctrl + ↑ / ↓ / ← / → |
rotate 1 degree |
⇧ Shift + ↑ / ↓ / ← / → |
rotate 5 degrees |
Ctrl + ⇧ Shift + ↑ / ↓ / ← / → |
rotate 30 degrees |
Vehicle Editor
Main article: Vehicle Editor
Key | Function |
---|---|
⇧ Shift + O | Options |
O | View object |
A | Animation editor |
E | Edit model in Modeller |
SPACE | Reset car |
G | Show centre of gravity |
D | Include driver |
I | Include fuel |
⇧ Shift + L | Suspension diagram |
S | Special view |
Ctrl + O | Load vehicle |
Ctrl + N | New vehicle |
C | Clear selected point and selected tube |
DELETE | Delete a point or tube (if only one is selected) |
⇧ Shift + X | Exit |
ESCAPE | Exit |
Modeller
Main article: Modeller
Key | Function |
---|---|
⇧ Shift + O | Options |
I | Invert |
S | Shadow |
DELETE | Delete (triangles, points, subobject) |
Ctrl + Z | Undo |
Ctrl + A | Select all (triangles, points) |
⇧ Shift + M | Enter texture mapping mode |
⇧ Shift + C | Enter texture cutout mode |
M | Select main object |
C | Clear selections |
⇧ Shift + F | Hide all buttons |
SPACE | Unhide buttons / Refresh object |
ESCAPE | Unhide buttons / Exit modeller |
⇧ Shift + X | Exit modeller |
X | Fuse points (only in build mode) |