Difference between revisions of "LFS Editor/Quick Start"
m |
m |
||
(3 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
− | |||
{{Infobox LFS Editor}} | {{Infobox LFS Editor}} | ||
{{see also external|https://www.youtube.com/watch?v{{=}}9EPWaGraQfs LFS Mods Introduction on YouTube}} | {{see also external|https://www.youtube.com/watch?v{{=}}9EPWaGraQfs LFS Mods Introduction on YouTube}} | ||
Line 9: | Line 8: | ||
{{steps | {{steps | ||
− | | Download [https://www.lfs.net/file_lfs.php?name{{=}} | + | | Download [https://www.lfs.net/file_lfs.php?name{{=}}LFS_EDITOR_7F_install.exe LFS_EDITOR_7F_install.exe]. |
<p>You can find the latest version on [https://www.lfs.net/downloads www.lfs.net - Additional Downloads section].</p> | <p>You can find the latest version on [https://www.lfs.net/downloads www.lfs.net - Additional Downloads section].</p> | ||
| Run the installer and follow the instructions. | | Run the installer and follow the instructions. | ||
Line 24: | Line 23: | ||
{{further|LFS Editor/Vehicle Editor/Load|Vehicle Editor/Load}} | {{further|LFS Editor/Vehicle Editor/Load|Vehicle Editor/Load}} | ||
− | You can load an existing LFS car from the [[Vehicle Editor]]. | + | You can load an existing LFS car from the [[../Vehicle Editor|vehicle editor]]. |
{{steps | {{steps | ||
− | | Click {{button|Vehicle Editor}} on the LFS Editor entry screen to open the [[Vehicle Editor]]. | + | | Click {{button|Vehicle Editor}} on the LFS Editor entry screen to open the [[../Vehicle Editor|vehicle editor]]. |
| In the bottom right corner, click {{old button|LOAD|#00ff00}}. A dialog with a title "Enter name of vehicle to LOAD" will appear. | | In the bottom right corner, click {{old button|LOAD|#00ff00}}. A dialog with a title "Enter name of vehicle to LOAD" will appear. | ||
| Select one of the default LFS cars, for example [[UF 1000]] and click {{button|OK}}. | | Select one of the default LFS cars, for example [[UF 1000]] and click {{button|OK}}. | ||
}} | }} | ||
− | In the Vehicle Editor, you can adjust various settings of the vehicle mod, such as wheels, suspension, engine, lights, dashboard, mass distribution and more. You can also go to the [[Modeller]] to see the triangles, points or texture pages. | + | In the Vehicle Editor, you can adjust various settings of the vehicle mod, such as wheels, suspension, engine, lights, dashboard, mass distribution and more. You can also go to the [[../Modeller|modeller]] to see the triangles, points or texture pages. |
[[Category:LFS Editor]] | [[Category:LFS Editor]] |
Latest revision as of 19:46, 30 July 2024
LFS Editor | |
---|---|
|
|
Vehicle Mods |
This is a quick start guide how to install LFS Editor and create a mod based on an existing LFS car, test it in LFS and upload it to www.lfs.net.
Install LFS Editor
- 1 Download LFS_EDITOR_7F_install.exe.
You can find the latest version on www.lfs.net - Additional Downloads section.
- 2 Run the installer and follow the instructions.
LFS Editor will be installed in C:\LFS_EDITOR by default.
- 3 Open LFS_EDITOR.exe from the installation directory.
You will be presented with the entry screen:
- 4 Click Unlock editors to unlock the LFS Editor with your LFS username and game password.
To unlock the editor, you need to be registered on the official website and you must own an S3 license. If you do not have an S3 license yet, you can buy it on the official shop page.
Load a vehicle
You can load an existing LFS car from the vehicle editor.
- 1 Click Vehicle Editor on the LFS Editor entry screen to open the vehicle editor.
- 2 In the bottom right corner, click LOAD. A dialog with a title "Enter name of vehicle to LOAD" will appear.
- 3 Select one of the default LFS cars, for example UF 1000 and click OK.
In the Vehicle Editor, you can adjust various settings of the vehicle mod, such as wheels, suspension, engine, lights, dashboard, mass distribution and more. You can also go to the modeller to see the triangles, points or texture pages.