Difference between revisions of "User:Flame CZE/Sandbox"

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(Replaced content with "{{Infobox vehicle mods}} = Vehicle Mod Creation Tutorial = The goal of this tutorial is to go through all parts of vehicle mod creation process in LFS....")
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(cleanup)
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{{Infobox vehicle mods}}
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= InSim packet infobox =
  
= Vehicle Mod Creation Tutorial =
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{{Infobox
 +
| above    = IS_STA
  
The goal of this tutorial is to go through all parts of [[Vehicle Mods|vehicle mod]] creation process in LFS. By the end of the tutorial, you should have an understanding how to create a fully functional vehicle mod from scratch.
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| abovestyle  = background-color: #dedede
 +
| headerstyle = background-color: #dedede
  
Before you start, you need an unlocked installation of [[LFS Editor]] and LFS on your computer. If you don’t have it yet, follow the [[LFS Editor]] installation guide.
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| header1 = Overview
  
[[Category:Mods]]
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| label1  = Size
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| data1  = 28
  
== Vehicle layout ==
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| label2  = Type
== Basic suspension setup ==
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| data2  = ISP_STA (5)
== Modelling ==
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== Texturing ==
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| label3  = Usage
== Masses & object positions ==
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| data3  = Info
== Lights ==
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== Dashboard gauges ==
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| belowleft = '''Previous packet'''<br />[[IS_MOD]]
== Number plates ==
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| belowright = '''Next packet'''<br />[[IS_NPL]]
== Mirrors ==
+
}}
== Drivetrain ==
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== Engine ==
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{{-}}
== Suspension ==
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== Wheels & tyres ==
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= LFS compatibility matrix =
== Customisable colours ==
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== Steering wheel ==
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Assumptions:
== Driver animation ==
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== Aerodynamics ==
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* If a replay recorded in version A can be played in a newer version B, we assume that the replay can be played in all versions newer than A and older than B.
== Driver side swap ==
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* If a replay recorded in version A can be played in a newer version B, we assume that a replay recorded in any version newer than A and older than B can be played in all versions newer than the replay version and older than B.
== Model level of detail meshes (LOD) ==
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* If a replay recorded in version A cannot be played in a newer version B, we assume that a replay recorded in any version older than A cannot be played in version B.
== Customisable liveries / skins ==
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* If a replay recorded in version A can be played in a newer version B, we assume that the replay cannot be played in all versions newer than B.
 +
* If a replay recorded in version B cannot be played in an older version A, we assume that the replay cannot be played in all versions older than A.
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 +
{| class="wikitable"
 +
|+ Version Compatibility Matrix
 +
| rowspan="2" colspan="2" |
 +
! colspan="4" | LFS Client
 +
|-
 +
! 0.5A !! 0.5B !! 0.6A !! 0.6B
 +
|-
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! rowspan="4" | Replay
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! 0.5A
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| {{N/A|-}} || {{yes}} || {{no}} || {{no}}
 +
|-
 +
! 0.5B
 +
| {{yes}} || {{N/A|-}} || {{no}} || {{no}}
 +
|-
 +
! 0.6A
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| {{yes}} || {{yes}} || {{N/A|-}} || {{no}}
 +
|-
 +
! 0.6B
 +
| {{yes}} || {{yes}} || {{no}} || {{N/A|-}}
 +
|}

Latest revision as of 10:56, 31 December 2025

InSim packet infobox

IS_STA
Overview
Size 28
Type ISP_STA (5)
Usage Info
Previous packet
IS_MOD
Next packet
IS_NPL


LFS compatibility matrix

Assumptions:

  • If a replay recorded in version A can be played in a newer version B, we assume that the replay can be played in all versions newer than A and older than B.
  • If a replay recorded in version A can be played in a newer version B, we assume that a replay recorded in any version newer than A and older than B can be played in all versions newer than the replay version and older than B.
  • If a replay recorded in version A cannot be played in a newer version B, we assume that a replay recorded in any version older than A cannot be played in version B.
  • If a replay recorded in version A can be played in a newer version B, we assume that the replay cannot be played in all versions newer than B.
  • If a replay recorded in version B cannot be played in an older version A, we assume that the replay cannot be played in all versions older than A.
Version Compatibility Matrix
LFS Client
0.5A 0.5B 0.6A 0.6B
Replay 0.5A - Yes No No
0.5B Yes - No No
0.6A Yes Yes - No
0.6B Yes Yes No -