Difference between revisions of "User:Flame CZE/Sandbox"

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{{list item box|Modifications|
 
{{list item box|Modifications|
* [[Vehicle Mods#How to install vehicle mods|How to install vehicle mods]]
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* [[Vehicle Mods]]
 
* [[LFS Editor]]
 
* [[LFS Editor]]
* [[LFS Editor/Guides|Modding guides]]
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* [[LFS Editor/Guides|Tutorials]]
* [[LFS Editor/Troubleshooting|LFS Editor troubleshooting]]
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* [[LFS Editor/Troubleshooting|Troubleshooting]]
 
|Main Page - Mods Wireframe.jpg|150}}
 
|Main Page - Mods Wireframe.jpg|150}}
  

Revision as of 13:30, 20 February 2026

Welcome to the LFS Manual!

This is a user manual for Live for Speed – the online racing simulator.

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LFS compatibility matrix

Assumptions:

  • If a replay recorded in version A can be played in a newer version B, we assume that the replay can be played in all versions newer than A and older than B.
  • If a replay recorded in version A can be played in a newer version B, we assume that a replay recorded in any version newer than A and older than B can be played in all versions newer than the replay version and older than B.
  • If a replay recorded in version A cannot be played in a newer version B, we assume that a replay recorded in any version older than A cannot be played in version B.
  • If a replay recorded in version A can be played in a newer version B, we assume that the replay cannot be played in all versions newer than B.
  • If a replay recorded in version B cannot be played in an older version A, we assume that the replay cannot be played in all versions older than A.
Version Compatibility Matrix
LFS Client
0.5A 0.5B 0.6A 0.6B
Replay 0.5A - Yes No No
0.5B Yes - No No
0.6A Yes Yes - No
0.6B Yes Yes No -