Difference between revisions of "LFS Editor/Keys"

From LFS Manual
Jump to navigationJump to search
m (use Main article links)
(update links)
Line 56: Line 56:
 
|-
 
|-
 
! {{Key press|SHIFT|O}}
 
! {{Key press|SHIFT|O}}
| Options
+
| [[LFS Editor/Options|Options]]
 
|-
 
|-
 
! {{Key press|O}}
 
! {{Key press|O}}
Line 62: Line 62:
 
|-
 
|-
 
! {{Key press|A}}
 
! {{Key press|A}}
| [[Driver Animation Editor|Animation editor]]
+
| [[LFS Editor/Vehicle Editor/Animation Editor|Animation editor]]
 
|-
 
|-
 
! {{Key press|E}}
 
! {{Key press|E}}
| Edit model
+
| Edit model in [[LFS Editor/Modeller|Modeller]]
 
|-
 
|-
 
! {{Key press|SPACE}}
 
! {{Key press|SPACE}}
Line 119: Line 119:
 
|-
 
|-
 
! {{Key press|SHIFT|M}}
 
! {{Key press|SHIFT|M}}
| Enter [[Map mode (Modeller)|mapping mode]]
+
| Enter [[LFS Editor/Modeller/Texture Mapping Mode|texture mapping mode]]
 
|-
 
|-
 
! {{Key press|SHIFT|C}}
 
! {{Key press|SHIFT|C}}
| Enter [[Cutout mode (Modeller)|cutout mode]]
+
| Enter [[LFS Editor/Modeller/Texture Cutout Mode|texture cutout mode]]
 
|-
 
|-
 
! {{Key press|M}}
 
! {{Key press|M}}
Line 143: Line 143:
 
|-
 
|-
 
! {{Key press|X}}
 
! {{Key press|X}}
| Fuse points (only in [[Build mode (Modeller)|build mode]])
+
| Fuse points (only in [[LFS Editor/Modeller/Build Mode|build mode]])
 
|}
 
|}
  
 
[[Category:LFS Editor]]
 
[[Category:LFS Editor]]
 
[[Category:Keyboard shortcuts]]
 
[[Category:Keyboard shortcuts]]

Revision as of 00:15, 6 December 2023

Vehicle Mods
Vehicle Mods at LFS.net

Key Bindings

View controls

Key Function
P Perspective 3D view
F Front
B Back
R Right
L Left
T Top
U Under
V Toggle top and perspective views
In 2D views
Ctrl +
/ / /
rotate 1 degree
⇧ Shift +
/ / /
rotate 5 degrees
Ctrl + ⇧ Shift +
/ / /
rotate 30 degrees

Vehicle Editor

Main article: Vehicle Editor
Key Function
⇧ Shift + O Options
O View object
A Animation editor
E Edit model in Modeller
SPACE Reset car
G Show centre of gravity
D Include driver
I Include fuel
⇧ Shift + L Suspension diagram
S Special view
⇧ Shift + X Exit
ESCAPE Exit

Modeller

Main article: Modeller
Key Function
⇧ Shift + O Options
I Invert
S Shadow
DELETE Delete (triangles, points, subobject)
Ctrl + Z Undo
Ctrl + A Select all (triangles, points)
⇧ Shift + M Enter texture mapping mode
⇧ Shift + C Enter texture cutout mode
M Select main object
C Clear selections
⇧ Shift + F Hide all buttons
SPACE Unhide buttons / Refresh object
ESCAPE Unhide buttons / Exit modeller
⇧ Shift + X Exit modeller
X Fuse points (only in build mode)