LFS Editor/Keys
From LFS Manual
< LFS Editor
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| Vehicle Mods | |
|---|---|
| Vehicle Mods at LFS.net |
Key Bindings
View controls
Main article: LFS Editor User Interface > View controls
| Key | Function |
|---|---|
| P | Perspective 3D view |
| F | Front |
| B | Back |
| R | Right |
| L | Left |
| T | Top |
| U | Under |
| V | Toggle top and perspective views |
| In 2D views | |
| Ctrl + ↑ / ↓ / ← / → |
rotate 1 degree |
| ⇧ Shift + ↑ / ↓ / ← / → |
rotate 5 degrees |
| Ctrl + ⇧ Shift + ↑ / ↓ / ← / → |
rotate 30 degrees |
Vehicle Editor
Main article: Vehicle Editor
| Key | Function |
|---|---|
| ⇧ Shift + O | Options |
| O | View object |
| A | Animation editor |
| E | Edit model in Modeller |
| SPACE | Reset car |
| G | Show centre of gravity |
| D | Include driver |
| I | Include fuel |
| ⇧ Shift + L | Suspension diagram |
| S | Special view |
| Ctrl + O | Load vehicle |
| Ctrl + N | New vehicle |
| C | Clear selected point and selected tube |
| DELETE | Delete a point or tube (if only one is selected) |
| ⇧ Shift + X | Exit |
| ESCAPE | Exit |
Modeller
Main article: Modeller
| Key | Function |
|---|---|
| ⇧ Shift + O | Options |
| I | Invert |
| S | Shadow |
| DELETE | Delete (triangles, points, subobject) |
| Ctrl + Z | Undo |
| Ctrl + A | Select all (triangles, points) |
| ⇧ Shift + M | Enter texture mapping mode |
| ⇧ Shift + C | Enter texture cutout mode |
| M | Select main object |
| C | Clear selections |
| ⇧ Shift + F | Hide all buttons |
| SPACE | Unhide buttons / Refresh object |
| ESCAPE | Unhide buttons / Exit modeller |
| ⇧ Shift + X | Exit modeller |
| X | Fuse points (only in build mode) |