LFS Editor/Keys

From LFS Manual
< LFS Editor
Revision as of 13:52, 26 January 2024 by Flame CZE (talk | contribs)
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LFS Editor
Vehicle Mods

Key Bindings

View controls

Key Function
P Perspective 3D view
F Front
B Back
R Right
L Left
T Top
U Under
V Toggle top and perspective views
In 2D views
Ctrl +
/ / /
rotate 1 degree
⇧ Shift +
/ / /
rotate 5 degrees
Ctrl + ⇧ Shift +
/ / /
rotate 30 degrees

Vehicle Editor

Main article: Vehicle Editor
Key Function
⇧ Shift + O Options
O View object
A Animation editor
E Edit model in Modeller
SPACE Reset car
G Show centre of gravity
D Include driver
I Include fuel
⇧ Shift + L Suspension diagram
S Special view
Ctrl + O Load vehicle
Ctrl + N New vehicle
C Clear selected point and selected tube
DELETE Delete a point or tube (if only one is selected)
⇧ Shift + X Exit
ESCAPE Exit

Modeller

Main article: Modeller
Key Function
⇧ Shift + O Options
I Invert
S Shadow
DELETE Delete (triangles, points, subobject)
Ctrl + Z Undo
Ctrl + A Select all (triangles, points)
⇧ Shift + M Enter texture mapping mode
⇧ Shift + C Enter texture cutout mode
M Select main object
C Clear selections
⇧ Shift + F Hide all buttons
SPACE Unhide buttons / Refresh object
ESCAPE Unhide buttons / Exit modeller
⇧ Shift + X Exit modeller
X Fuse points (only in build mode)
Ctrl + O Load main object
Ctrl + D Duplicate (subob, point, tri, map, cutout, page modes)
Ctrl + N New (subob, point, tri, map, cutout, page modes)
DELETE Delete (subob, point, tri, map, cutout, page modes)
H Hide selected (points or triangles)
⇧ Shift + H Hide unselected
ALT + H Unhide all
E Extrude selected points (with trace enabled in point mode)
S Select selection's points / select connected triangles
⇧ Shift + M Show main
⇧ Shift + S Show subobjects
Ctrl + F Flip selected triangles (in tri mode)
Ctrl + F Flip connected triangles (in point mode)
Ctrl + I Invert selection (points or triangles)
ALT + M Merge points (previously known as Fuse points)
1 - 8 Select mode