Difference between revisions of "LFS Editor/Vehicle Editor"

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{{Infobox vehicle mods}}
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{{Infobox LFS Editor}}
{{see also|Vehicle Editor Guides}}
 
  
This page is a reference manual for the Vehicle Editor - a feature of the [[LFS Editor]].
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'''Vehicle Editor''' is a part of the [[LFS Editor]], a program to create [[Vehicle Mods|vehicle mods]]. The vehicle editor uses the 3D model made in [[../Modeller|Modeller]] and adds wheels, suspension, engine, lights, dashboard, mass distribution and more.
 
 
== Requirements ==
 
 
 
To be able to use the vehicle editor, you must have an S3 license. To get the S3 license, you can visit the [https://www.lfs.net/shop/licenseselect LFS shop page].
 
  
 
== Starting the editor ==
 
== Starting the editor ==
  
[[image:LFS Editor welcome screen.jpg|thumb|Entry screen]]
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[[image:LFS Editor welcome screen.jpg|thumb|LFS Editor entry screen]]
 
 
First, follow the [[LFS Editor#Downloading|instructions]] how to download and install the [[LFS Editor]].
 
 
 
Once you have the editor installed and run the application, you will be presented with an entry screen. Click the {{button|Vehicle editor}} button to enter the editor.
 
 
 
When you open the vehicle editor, you will be presented with an empty editor with no vehicle loaded.
 
 
 
{{clear}}
 
 
 
== Load vehicle ==
 
 
 
You can load an existing saved vehicle by clicking the {{old button|LOAD|#00ff00}} button at the bottom left and selecting a vehicle from a list. The vehicles are stored in {{folder|data|veh}} folder.
 
 
 
{{warning|Loading a new vehicle will discard any unsaved changes made in an already loaded vehicle! Make sure to save the changes if needed.}}
 
 
 
If you want to import an external 3D model, see [[Loading a model into LFS Editor#Loading_an_external_3D_model|Loading an external 3D model]].
 
 
 
== Save vehicle ==
 
 
 
To save changes done to a vehicle into a .veh file, click the {{old button|SAVE|#00ff00}} button at the bottom left.
 
 
 
{{tip|This will not export the vehicle to LFS. To export the vehicle for offline testing, use the {{old button|TEST mod in LFS|#a1fafa}} button at the top right.}}
 
 
 
== New vehicle ==
 
{{Under construction}}
 
 
 
[[Image:LFS Editor - vehicle layout selection.jpg|thumb]]
 
[[Image:LFS Editor - new car.jpg|thumb|Initial setup for new vehicle - car]]
 
 
 
{{clear}}
 
 
 
== Vehicle Class ==
 
 
 
== Transmission / Audio ==
 
 
 
== Wheel Object ==
 
 
 
=== Concealed Wheels ===
 
 
 
Please use this option if the inside of your wheels is fully concealed (e.g. most road cars). The most obvious difference is that the tyre manufacturer logo will not be drawn on the inside of the wheel. Also the spokes may not be drawn when the wheel is seen from the hidden side. A case where you would <u>not</u> use this option: single seater racing car.
 
  
=== Concealed Driver ===
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First, follow the [[../Installation|instructions]] how to download and install the [[LFS Editor]].
  
Please use this option if the driver's body is not usually visible. This is the case for most cars (e.g. road cars and single seaters) and can help the frame rate when there are a few cars around. The helmet will be drawn in any case but the driver's body will not be drawn if the viewer is firther away. Some cases where you would <u>not</u> use this option: karts or motorbikes.
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Once you have the editor installed and run LFS_EDITOR.exe, you will be presented with an entry screen. Click the {{button|Vehicle editor}} button to enter the vehicle editor. You will be presented with an empty editor with no vehicle loaded.
  
== Suspension ==
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== Vehicle Editor modes ==
  
== Allow ==
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The main Vehicle Editor modes are represented by the green buttons in the top left corner.
  
== Light Colours ==
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* [[/Vehicle & Class/|Vehicle / Class]]
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* [[/Transmission & Audio/|Transmission / Audio]]
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* [[/Wheel Object/]]
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* [[/Suspension/]]
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* [[/Allow/]]
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* [[/Light Colours/]]
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* [[/Steering & Driver/|Steering / Driver]]
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* [[/Object Positions/]]
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* [[/Mass/]]
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* [[/Aerodynamics/]]
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* [[/Configurations/]]
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* [[/Textures/]]
  
== Steering / Driver ==
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== Load / Save / New vehicle ==
  
== Object Positions ==
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In the bottom right corner, there are buttons for loading, saving or creating a new vehicle mod:
  
== Mass ==
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* [[/Load/]]
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* [[/Save/]]
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* [[/New/]]
  
== Aerodynamics ==
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== Editors ==
  
== Configurations ==
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[[Image:LFS Editor Configurations.jpg|thumb|Vehicle Editor - Configurations tab]]
  
== Textures ==
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There are integrated editors for different purposes:
  
=== Clocks ===
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* [[/Wheel Object/Rim Editor|Rim Editor]]
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* [[/Wheel Object/Spoke Editor|Spoke Editor]]
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* [[/Textures/Dashboard Editor|Dashboard Editor]]
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* [[/Engine Editor|Engine Editor]]
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* [[/Animation Editor|Animation Editor]]
  
{{further|Dashboard Editor}}
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{{Shared repository category|LFS Vehicle Editor screenshots}}
  
[[Category:LFS Editor]]
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[[Category:LFS Editor|{{SUBPAGENAME}}]]

Latest revision as of 22:41, 7 February 2024

LFS Editor
Vehicle Mods

Vehicle Editor is a part of the LFS Editor, a program to create vehicle mods. The vehicle editor uses the 3D model made in Modeller and adds wheels, suspension, engine, lights, dashboard, mass distribution and more.

Starting the editor

LFS Editor entry screen

First, follow the instructions how to download and install the LFS Editor.

Once you have the editor installed and run LFS_EDITOR.exe, you will be presented with an entry screen. Click the Vehicle editor button to enter the vehicle editor. You will be presented with an empty editor with no vehicle loaded.

Vehicle Editor modes

The main Vehicle Editor modes are represented by the green buttons in the top left corner.

Load / Save / New vehicle

In the bottom right corner, there are buttons for loading, saving or creating a new vehicle mod:

Editors

Vehicle Editor - Configurations tab

There are integrated editors for different purposes:

Gallery icon.png

Shared repository has media related to LFS Vehicle Editor screenshots.