Difference between revisions of "LFS Editor/Vehicle Editor"

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This page is intended as a reference manual for the LFS Vehicle Editor. For user guides and walkthroughs for various editor features, see [[LFS Editor Guides]].
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{{Infobox LFS Editor}}
  
[[image:LFS Editor welcome screen.jpg|thumb|Entry screen]]
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'''Vehicle Editor''' is a part of the [[LFS Editor]], a program to create [[Vehicle Mods|vehicle mods]]. The vehicle editor uses the 3D model made in [[../Modeller|Modeller]] and adds wheels, suspension, engine, lights, dashboard, mass distribution and more.
[[image:LFS Vehicle Editor - start screen.jpg|thumb|Vehicle Editor start screen]]
 
  
== Requirements ==
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== Starting the editor ==
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[[image:LFS Editor welcome screen.jpg|thumb|LFS Editor entry screen]]
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First, follow the [[../Installation|instructions]] how to download and install the [[LFS Editor]].
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Once you have the editor installed and run LFS_EDITOR.exe, you will be presented with an entry screen. Click the {{button|Vehicle editor}} button to enter the vehicle editor. You will be presented with an empty editor with no vehicle loaded.
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== Vehicle Editor modes ==
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The main Vehicle Editor modes are represented by the green buttons in the top left corner.
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* [[/Vehicle & Class/|Vehicle / Class]]
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* [[/Transmission & Audio/|Transmission / Audio]]
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* [[/Wheel Object/]]
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* [[/Suspension/]]
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* [[/Allow/]]
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* [[/Light Colours/]]
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* [[/Steering & Driver/|Steering / Driver]]
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* [[/Object Positions/]]
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* [[/Mass/]]
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* [[/Aerodynamics/]]
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* [[/Configurations/]]
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* [[/Textures/]]
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== Load / Save / New vehicle ==
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In the bottom right corner, there are buttons for loading, saving or creating a new vehicle mod:
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* [[/Load/]]
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* [[/Save/]]
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* [[/New/]]
  
To be able to use the vehicle editor, you must have an S3 license. To get the S3 license, you can visit the [https://www.lfs.net/shop/licenseselect LFS shop page].
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== Editors ==
  
== Starting the editor ==
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[[Image:LFS Editor Configurations.jpg|thumb|Vehicle Editor - Configurations tab]]
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There are integrated editors for different purposes:
  
Once you have the editor installed and run the application, you will be presented with an entry screen. Click the "Vehicle editor" button to enter the editor.
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* [[/Wheel Object/Rim Editor|Rim Editor]]
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* [[/Wheel Object/Spoke Editor|Spoke Editor]]
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* [[/Textures/Dashboard Editor|Dashboard Editor]]
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* [[/Engine Editor|Engine Editor]]
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* [[/Animation Editor|Animation Editor]]
  
== General editor tips ==
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{{Shared repository category|LFS Vehicle Editor screenshots}}
  
* While dragging a slider bar, you can click the right mouse button to cancel the drag (restore original value)
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[[Category:LFS Editor|{{SUBPAGENAME}}]]
* Right click on a slider bar to type in an exact value
 
* CTRL + right click on a slider bar to COPY its value
 
* SHIFT + right click on a slider bar to PASTE a copied value
 

Latest revision as of 22:41, 7 February 2024

LFS Editor
Vehicle Mods

Vehicle Editor is a part of the LFS Editor, a program to create vehicle mods. The vehicle editor uses the 3D model made in Modeller and adds wheels, suspension, engine, lights, dashboard, mass distribution and more.

Starting the editor

LFS Editor entry screen

First, follow the instructions how to download and install the LFS Editor.

Once you have the editor installed and run LFS_EDITOR.exe, you will be presented with an entry screen. Click the Vehicle editor button to enter the vehicle editor. You will be presented with an empty editor with no vehicle loaded.

Vehicle Editor modes

The main Vehicle Editor modes are represented by the green buttons in the top left corner.

Load / Save / New vehicle

In the bottom right corner, there are buttons for loading, saving or creating a new vehicle mod:

Editors

Vehicle Editor - Configurations tab

There are integrated editors for different purposes:

Gallery icon.png

Shared repository has media related to LFS Vehicle Editor screenshots.