Difference between revisions of "LFS Editor/Vehicle Editor/Save"

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(Created page with "{{Infobox vehicle mods}} {{tip|small=yes|Saving a vehicle will not export the vehicle to LFS. To export the vehicle for offline testing, use the {{old button|TEST mod in LFS|...")
 
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{{Infobox vehicle mods}}
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{{Infobox LFS Editor}}
  
 
{{tip|small=yes|Saving a vehicle will not export the vehicle to LFS. To export the vehicle for offline testing, use the {{old button|TEST mod in LFS|#a1fafa}} button at the top right.}}
 
{{tip|small=yes|Saving a vehicle will not export the vehicle to LFS. To export the vehicle for offline testing, use the {{old button|TEST mod in LFS|#a1fafa}} button at the top right.}}
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{{steps
| At the bottom left, click {{old button|SAVE|#a1ffa1}}. A dialog "Name of vehicle to SAVE" will appear.
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| At the bottom left, click {{old button|SAVE|#00ff00}}. A dialog "Name of vehicle to SAVE" will appear.
 
| Click {{button|OK}} or press {{key press|Enter}} to confirm.
 
| Click {{button|OK}} or press {{key press|Enter}} to confirm.
 
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[[Category:Vehicle Editor]]
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[[Category:Vehicle Editor|{{SUBPAGENAME}}]]

Latest revision as of 22:36, 7 February 2024

LFS Editor
Vehicle Mods


Bulbgraph.png Saving a vehicle will not export the vehicle to LFS. To export the vehicle for offline testing, use the TEST mod in LFS button at the top right.

Vehicles opened in the Vehicle Editor can be saved in data\veh folder as files with a .veh extension.

Saving a vehicle

  1. 1 At the bottom left, click SAVE. A dialog "Name of vehicle to SAVE" will appear.
  2. 2 Click OK or press ↵ Enter to confirm.