Difference between revisions of "Vehicle Mod Features"

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This is a list of all features that can be set to have a fully working [[Vehicle_Mods|vehicle mod]]. These features can be edited using the [[LFS Editor]].
 
This is a list of all features that can be set to have a fully working [[Vehicle_Mods|vehicle mod]]. These features can be edited using the [[LFS Editor]].
  
If you don't know how to implement a feature on your mod, click the link in the feature name or description, which will take you to the corresponding manual page.
+
<br/>
 +
{{tip|small=yes|To discover how to implement a particular feature in your mod, click the link in the feature name or description, which will take you to the corresponding manual page.}}
  
 
{| class="wikitable" style="max-width: 600px"
 
{| class="wikitable" style="max-width: 600px"
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! colspan="2" | General settings
 
! colspan="2" | General settings
 
|-
 
|-
| Vehicle layout
+
| [[LFS Editor/Guides/Vehicle Layout|Vehicle layout]]
 
|
 
|
 
* car (4 wheels)
 
* car (4 wheels)
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* object
 
* object
 
|-
 
|-
| Vehicle class
+
| [[LFS Editor/Vehicle Editor/Class & Inputs|Vehicle class]]
 
|
 
|
 
* object
 
* object
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* FSAE
 
* FSAE
 
|-
 
|-
| Driver side swap
+
| [[LFS Editor/Guides/Driver Side Swap|Driver side swap]]
 
|
 
|
 
* fixed drive side (central, left, or right)
 
* fixed drive side (central, left, or right)
 
* selectable drive side (left/right)
 
* selectable drive side (left/right)
 
|-
 
|-
| Configurations || can hide/show different parts of the car in each configuration
+
| [[LFS Editor/Vehicle Editor/Configurations|Configurations]] || can hide/show different parts of the car in each configuration
 
|-
 
|-
| [[LFS_Editor_Guides#Customisable_colours|Customisable colours]] ||
+
| [[LFS Editor/Guides/Customisable Vehicle Mod Colours|Customisable colours]] ||
 
|-
 
|-
| [[LFS_Editor_Guides#Creating_a_skin_texture|Customisable skins]] ||
+
| [[LFS Editor/Guides/Car Skin Texture|Customisable skins]] ||
 
|-
 
|-
| [[LFS_Editor_Guides#How_to_add_an_automatically_created_physics_.2F_collision_mesh|Collision mesh]] ||
+
| [[LFS Editor/Guides/Vehicle Mod level of detail (LOD) and Shadow - Physics - Collision Meshes|Collision mesh]] ||
 
|-
 
|-
| [[LFS_Editor_Guides#Level_of_detail_.28LOD.29_and_Shadow_.2F_Physics_.2F_Collision_meshes|Proper car shadow]] ||
+
| [[LFS Editor/Guides/Vehicle Mod level of detail (LOD) and Shadow - Physics - Collision Meshes|Proper car shadow]] ||
 
|-
 
|-
 
| Default setups ||
 
| Default setups ||
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! colspan="2" | Engine
 
! colspan="2" | Engine
 
|-
 
|-
| Number of cylinders || 1-12
+
| Number of cylinders || 1-16
 
|-
 
|-
 
| Layout
 
| Layout
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| Engine rotation direction || clockwise / anti-clockwise (from right)
 
| Engine rotation direction || clockwise / anti-clockwise (from right)
 
|-
 
|-
| Displacement || cubic centimetres
+
| [[LFS Editor/Vehicle Editor/Engine Editor|Displacement]] || cubic centimetres
 
|-
 
|-
| Idle speed || revolutions per minute
+
| [[LFS Editor/Vehicle Editor/Engine Editor|Idle speed]] || revolutions per minute
 
|-
 
|-
| Redline || revolutions per minute
+
| [[LFS Editor/Vehicle Editor/Engine Editor|Redline]] || revolutions per minute
 
|-
 
|-
| Maximum torque || newton-metres / poud-feet at specific RPM
+
| [[LFS Editor/Vehicle Editor/Engine Editor|Maximum torque]] || newton-metres / poud-feet at specific RPM
 
|-
 
|-
| Maximum power || kilowatts / horsepower at specific RPM
+
| [[LFS Editor/Vehicle Editor/Engine Editor|Maximum power]] || kilowatts / horsepower at specific RPM
 
|-
 
|-
| Torque & power curves ||
+
| [[LFS Editor/Vehicle Editor/Engine Editor|Torque & power curves]] ||
 
|-
 
|-
 
| Turbo || on/off
 
| Turbo || on/off
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! colspan="2" | Drivetrain
 
! colspan="2" | Drivetrain
 
|-
 
|-
| Transmission type
+
| [[LFS Editor/Vehicle Editor/Transmission & Audio|Transmission type]]
 
|
 
|
 
* no power unit
 
* no power unit
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! colspan="2" | Mass
 
! colspan="2" | Mass
 
|-
 
|-
| [[LFS_Editor_Guides#Adjusting_masses|Mass distribution]] || this affects the vehicle's moment of inertia
+
| [[LFS Editor/Guides/Masses|Mass distribution]] || this affects the vehicle's moment of inertia
 +
|-
 +
| Total mass || kilograms
 
|-
 
|-
 
| Fuel tank size || litres
 
| Fuel tank size || litres
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! colspan="2" | Suspension
 
! colspan="2" | Suspension
 
|-
 
|-
| [[LFS_Editor_Guides#Setting_suspension_types|Suspension type]]
+
| [[LFS Editor/Guides/Suspension|Suspension type]]
 
|
 
|
 
* rigid (only for karts)
 
* rigid (only for karts)
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This affects the vehicle's mass distribution and total mass
 
This affects the vehicle's mass distribution and total mass
 
|-
 
|-
| [[LFS_Editor_Guides#Driver_animations|Driver animation]] || sit and steer animations
+
| [[LFS Editor/Guides/Driver Animations|Driver animation]] || sit and steer animations
 
|-
 
|-
| Internal mirror || internal mirror subobject with 's_mirr' texture page
+
| [[LFS Editor/Guides/Mirrors|Internal mirror]] || internal mirror subobject with 's_mirr' texture page
 
|-
 
|-
| Steering wheel model || steering wheel subobject
+
| [[LFS Editor/Vehicle Editor/Steering & Driver|Steering wheel model]] || steering wheel subobject
 
|-
 
|-
| Steering wheel position || heading & pitch (degrees)
+
| [[LFS Editor/Vehicle Editor/Steering & Driver|Steering wheel position]] || heading & pitch (degrees)
 
|-
 
|-
| Steering wheel turn || 30-540° one way
+
| [[LFS Editor/Vehicle Editor/Steering & Driver|Steering wheel turn]] || 30-540° one way
 
|-
 
|-
 
! colspan="2" | Exterior
 
! colspan="2" | Exterior
 
|-
 
|-
| Wing mirrors || triangles using 's_mirr' texture page for the mirror itself
+
| [[LFS Editor/Guides/Mirrors|Wing mirrors]] || triangles using 's_mirr' texture page for the mirror itself
 
|-
 
|-
| Customisable number plate || 's_plate' or 's_plate_ALP' texture page
+
| [[LFS Editor/Guides/Number Plates|Customisable number plate]] || 's_plate' or 's_plate_ALP' texture page
 
|-
 
|-
| [[LFS_Editor_Guides#Light_colours:_headlights.2C_indicators.2C_etc.|Car lights]]
+
| [[LFS Editor/Guides/Lights|Car lights]]
 
|
 
|
 
* brake light
 
* brake light
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| Pit speed limiter || on/off
 
| Pit speed limiter || on/off
 
|-
 
|-
! colspan="2" | [[LFS_Editor_Guides#Editing_dashboard|Dashboard]]
+
! colspan="2" | [[LFS Editor/Guides/Dashboard|Dashboard]]
 
|-
 
|-
 
| Speedometer ||
 
| Speedometer ||
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| Oil pressure ||
 
| Oil pressure ||
 
|-
 
|-
| Full beam ||
+
| Sidelights ||
 +
|-
 +
| Low beam ||
 +
|-
 +
| High beam ||
 
|-
 
|-
 
| Left indicator ||
 
| Left indicator ||
 
|-
 
|-
 
| Right indicator ||
 
| Right indicator ||
 +
|-
 +
| Front fog ||
 +
|-
 +
| Rear fog ||
 
|-
 
|-
 
| Handbrake ||
 
| Handbrake ||
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| Battery ||
 
| Battery ||
 
|-
 
|-
! colspan="2" | [[LFS_Editor_Guides#Adjusting_aerodynamics|Aerodynamics]]
+
| Low fuel ||
 +
|-
 +
| Engine damage ||
 +
|-
 +
| Neutral ||
 +
|-
 +
! colspan="2" | [[LFS Editor/Guides/Aerodynamics|Aerodynamics]]
 
|-
 
|-
 
| Rear wing ||
 
| Rear wing ||
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| Side drag || newtons at 1 m/s
 
| Side drag || newtons at 1 m/s
 
|}
 
|}
 +
 +
[[Category:Vehicle Mods]]

Latest revision as of 15:56, 26 January 2024

Vehicle Mods
Vehicle Mods at LFS.net

This is a list of all features that can be set to have a fully working vehicle mod. These features can be edited using the LFS Editor.


Bulbgraph.png To discover how to implement a particular feature in your mod, click the link in the feature name or description, which will take you to the corresponding manual page.
Feature Description / possible values
General settings
Vehicle layout
  • car (4 wheels)
  • three wheeler
  • trike
  • bike (experimental)
  • kart
  • object
Vehicle class
  • object
  • touring car
  • saloon
  • buggy
  • formula
  • GT
  • kart
  • bike
  • van
  • truck
  • F1
  • FSAE
Driver side swap
  • fixed drive side (central, left, or right)
  • selectable drive side (left/right)
Configurations can hide/show different parts of the car in each configuration
Customisable colours
Customisable skins
Collision mesh
Proper car shadow
Default setups
Default colours
Engine
Number of cylinders 1-16
Layout
  • inline
  • flat
  • V
Transverse position yes/no
Engine rotation direction clockwise / anti-clockwise (from right)
Displacement cubic centimetres
Idle speed revolutions per minute
Redline revolutions per minute
Maximum torque newton-metres / poud-feet at specific RPM
Maximum power kilowatts / horsepower at specific RPM
Torque & power curves
Turbo on/off
Two-stroke on/off
Engine sound
Drivetrain
Transmission type
  • no power unit
  • H-pattern gearbox
  • motorbike gearbox
  • sequential gearbox
  • sequential gearbox with ignition cut
  • paddle shift gearbox
  • electric motor
  • centrifugal clutch
Drive type
  • no drive
  • front wheel drive
  • rear wheel drive
  • four wheel drive
Open differential only on/off
Single setting differential on/off - whether a separate power & coast slip percentages can be set in setup for clutch pack limited slip differential
Mass
Mass distribution this affects the vehicle's moment of inertia
Total mass kilograms
Fuel tank size litres
Suspension mass kilograms
12V battery mass kilograms
Objects
Fuel tank position
12V battery position
Spare wheel on/off, pitch, forward, up
Suspension
Suspension type
  • rigid (only for karts)
  • linear
  • front fork (only for single front wheels)
  • MacPherson
  • double wishbone
  • trailing arm
Track width (front) metres
Track width (rear) metres
Wheelbase metres - can adjust forward/backward position of rear and front suspension
Kingpin offset metres
Caster degrees
Static camber degrees
Kingpin inclination degrees
Wheels & Tyres
Rim model
Spoke model
Tyre width millimetres
Tyre aspect ratio height as a percentage of width
Allowed tyre types
  • SLICK_R1
  • SLICK_R2
  • SLICK_R3
  • SLICK_R4
  • ROAD_SUPER
  • ROAD_NORMAL
  • HYBRID
  • KNOBBLY
Tyre pressure limits kilopascals (min, max)
Rim diameter inches
Number of spokes 1-22
Rim width inches
Brake disc type
  • solid
  • drilled
Brake disc radius millimetres
Brake disc offset millimetres
Interior
Driver & passenger seats

Possible to toggle passenger seats and change the position of each seat

This affects the vehicle's mass distribution and total mass

Driver animation sit and steer animations
Internal mirror internal mirror subobject with 's_mirr' texture page
Steering wheel model steering wheel subobject
Steering wheel position heading & pitch (degrees)
Steering wheel turn 30-540° one way
Exterior
Wing mirrors triangles using 's_mirr' texture page for the mirror itself
Customisable number plate 's_plate' or 's_plate_ALP' texture page
Car lights
  • brake light
  • headlight
  • tail light
  • left indicator
  • right indicator
  • rear fog light (not switchable)
  • front fog light (not switchable)
  • reverse light
Car functions
ABS on/off
Traction control on/off
Engine brake reduction used with traction control
Anti-roll bar on/off
Anti-roll bar live adjustment on/off
Brake balance live adjustment on/off
Rear brake only on/off
Pit speed limiter on/off
Dashboard
Speedometer
Tachometer
Gear indicator
Multi function display
  • gear indicator
  • driven distance
  • current time
FPS gauge
Turbo pressure
Time clock
Water temperature
Fuel gauge
Oil temperature
Oil pressure
Sidelights
Low beam
High beam
Left indicator
Right indicator
Front fog
Rear fog
Handbrake
Battery
Low fuel
Engine damage
Neutral
Aerodynamics
Rear wing
Front wing
Undertray
Main body
Maximum lift newtons at 1 m/s
Maximum drag newtons at 1 m/s
Side drag newtons at 1 m/s