Difference between revisions of "LFS Editor/Keys"

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{{main article|LFS Editor/Modeller|Modeller}}
 
{{main article|LFS Editor/Modeller|Modeller}}
  
{| class="wikitable" style="text-align: center; width: 400px"
+
{| class="wikitable" style="text-align: center; width: 450px"
 
! Key
 
! Key
 
! Function
 
! Function
 +
|-
 +
! {{Key press|1}}
 +
| Select [[LFS Editor/Modeller/Subobject Mode|subobject mode]]
 +
|-
 +
! {{Key press|2}}
 +
| Select [[LFS Editor/Modeller/Triangle Mode|triangle mode]]
 +
|-
 +
! {{Key press|3}}
 +
| Select [[LFS Editor/Modeller/Point Mode|point mode]]
 +
|-
 +
! {{Key press|4}}
 +
| Select [[LFS Editor/Modeller/Build Mode|build mode]]
 +
|-
 +
! {{Key press|5}}
 +
| Select [[LFS Editor/Modeller/Texture Mapping Mode|texture mapping mode]]
 +
|-
 +
! {{Key press|6}}
 +
| Select [[LFS Editor/Modeller/Texture Cutout Mode|texture cutout mode]]
 +
|-
 +
! {{Key press|7}}
 +
| Select [[LFS Editor/Modeller/Texture Page Mode|texture page mode]]
 +
|-
 +
! {{Key press|8}}
 +
| Select [[LFS Editor/Modeller/View Mode|view mode]]
 
|-
 
|-
 
! {{Key press|SHIFT|O}}
 
! {{Key press|SHIFT|O}}
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! {{Key press|ALT|M}}
 
! {{Key press|ALT|M}}
 
| Merge points (previously known as Fuse points)
 
| Merge points (previously known as Fuse points)
|-
 
! {{Key press|1}} - {{Key press|8}}
 
| Select editing mode
 
 
|}
 
|}
  
 
[[Category:LFS Editor|{{SUBPAGENAME}}]]
 
[[Category:LFS Editor|{{SUBPAGENAME}}]]
 
[[Category:Keyboard shortcuts]]
 
[[Category:Keyboard shortcuts]]

Revision as of 00:21, 15 June 2024

LFS Editor
Vehicle Mods

Key Bindings

View controls

Key Function
P Perspective 3D view
F Front
B Back
R Right
L Left
T Top
U Under
V Toggle top and perspective views
In 2D views
Ctrl +
/ / /
rotate 1 degree
⇧ Shift +
/ / /
rotate 5 degrees
Ctrl + ⇧ Shift +
/ / /
rotate 30 degrees

Vehicle Editor

Main article: Vehicle Editor
Key Function
⇧ Shift + O Options
O View object
A Animation editor
E Edit model in Modeller
SPACE Reset car
G Show centre of gravity
D Include driver
I Include fuel
⇧ Shift + L Suspension diagram
S Special view
Ctrl + O Load vehicle
Ctrl + N New vehicle
C Clear selected point and selected tube
DELETE Delete a point or tube (if only one is selected)
⇧ Shift + X Exit
ESCAPE Exit

Modeller

Main article: Modeller
Key Function
1 Select subobject mode
2 Select triangle mode
3 Select point mode
4 Select build mode
5 Select texture mapping mode
6 Select texture cutout mode
7 Select texture page mode
8 Select view mode
⇧ Shift + O Options
I Invert
S Shadow
DELETE Delete (triangles, points, subobject)
Ctrl + Z Undo
Ctrl + A Select all (triangles, points)
M Select main object
C Clear selections
⇧ Shift + F Hide all buttons
SPACE Unhide buttons / Refresh object
ESCAPE Unhide buttons / Exit modeller
⇧ Shift + X Exit modeller
X Fuse points (only in build mode)
Ctrl + O Load main object
Ctrl + D Duplicate (subob, point, tri, map, cutout, page modes)
Ctrl + N New (subob, point, tri, map, cutout, page modes)
DELETE Delete (subob, point, tri, map, cutout, page modes)
H Hide selected (points or triangles)
⇧ Shift + H Hide unselected
ALT + H Unhide all
E Extrude selected points (with trace enabled in point mode)
S Select selection's points / select connected triangles
⇧ Shift + M Show main
⇧ Shift + S Show subobjects
Ctrl + F Flip selected triangles (in tri mode)
Ctrl + F Flip connected triangles (in point mode)
Ctrl + I Invert selection (points or triangles)
ALT + M Merge points (previously known as Fuse points)