Difference between revisions of "LFS Editor/Modeller/Texture Mapping Mode"

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{{Infobox LFS Editor}}
 
{{Infobox LFS Editor}}
  
'''Texture mapping mode''' (or map mode) is one of the editing modes in the [[../|modeller]], a part of the [[LFS Editor]]. In this mode, [[../Texture Cutout Mode|cutouts]] of [[../Texture Page Mode|texture pages]] are mapped onto the 3D model's triangles using a planar projection.
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'''Texture mapping mode''' (or map mode) is a editing mode in the [[../|modeller]], a part of the [[LFS Editor]]. In this mode, [[../Texture Cutout Mode|cutouts]] of [[../Texture Page Mode|texture pages]] are mapped onto the 3D model's triangles using a planar projection.
  
 
== Entering the texture mapping mode ==
 
== Entering the texture mapping mode ==

Latest revision as of 08:19, 17 June 2024

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LFS Editor
Vehicle Mods

Texture mapping mode (or map mode) is a editing mode in the modeller, a part of the LFS Editor. In this mode, cutouts of texture pages are mapped onto the 3D model's triangles using a planar projection.

Entering the texture mapping mode

  1. 1 Open the modeller.
  2. 2 Click the map button at the top left or press 5.
Texture mapping mode in modeller