Difference between revisions of "LFS Editor/Modeller/Texture Cutout Mode"

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! width="60px" | Table cell example
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! width="400px" | Description
 
! width="400px" | Description
 
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| align="center" | {{old button|SIDE_R}}
 
| align="center" | {{old button|SIDE_R}}
| Cutout name
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| Cutout name - click to select the cutout, right click to rename it
 
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| align="center" | {{old button|RB4_DEFAULT|#959595}}
 
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| align="center" | {{old button|S|#959595}}
 
| align="center" | {{old button|S|#959595}}
| Multiple selection - click or {{key press|Shift|LMB}} for multiple selection
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| Multiple selection - click or {{key press|Shift|LMB}} to select multiple cutouts
 
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[[Category:Modeller|{{SUBPAGENAME}}]]
 
[[Category:Modeller|{{SUBPAGENAME}}]]

Revision as of 19:23, 18 June 2024

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LFS Editor
Vehicle Mods

Texture cutout mode (or cutout mode) is an editing mode in the modeller, a part of the LFS Editor. In this mode, you define areas of texture pages which can be assigned to different mappings in map mode.

Entering the cutout mode

  1. 1 Open the modeller.
  2. 2 Click the cutout button at the top left or press 6.
Cutout mode in modeller

Relation to pages and mappings

  • A page can be divided into one or more cutouts.
  • A cutout can be assigned to one or more mappings.

List of cutouts

On the left side, there is a list of all texture cutouts created:

List of cutouts in cutout mode

In the top left, you can see the total number of cutouts in the currently selected object.

The table is divided into several parts (from left to right): cutout name, texture page and material properties.

Take the first row as an example:

SIDE_RRB4_DEFAULTSOLIDC SHINE0PAINT1S

Table cell example Description
SIDE_R Cutout name - click to select the cutout, right click to rename it
RB4_DEFAULT Texture page used by this cutout
SOLID Material transparency
C SHINE Material reflection type
0 Material reflection roughness
PAINT Material shine type
1 Index number of this material
S Multiple selection - click or ⇧ Shift + LMB to select multiple cutouts