Difference between revisions of "LFS Editor/Keys"

From LFS Manual
Jump to navigationJump to search
(→‎Vehicle Editor: added new 0.7E keys)
m
 
(9 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Infobox vehicle mods}}
+
{{Infobox LFS Editor}}
  
== Key Bindings ==
+
== View controls ==
  
=== View controls ===
+
{{main article|LFS Editor/User Interface#View controls|LFS Editor User Interface > View controls}}
  
{{main article|LFS_Editor_User_Interface#View_controls|LFS Editor User Interface > View controls}}
+
{| class="wikitable" style="text-align: center; width: 360px"
 
 
{| class="wikitable" style="font-size: 85%; text-align: center; width: 300px"
 
 
! Key
 
! Key
 
! Function
 
! Function
Line 47: Line 45:
 
|}
 
|}
  
=== Vehicle Editor ===
+
== Vehicle Editor ==
  
 
{{main article|LFS Editor/Vehicle Editor|Vehicle Editor}}
 
{{main article|LFS Editor/Vehicle Editor|Vehicle Editor}}
  
{| class="wikitable" style="font-size: 85%; text-align: center; width: 300px"
+
{| class="wikitable" style="text-align: center; width: 400px"
 
! Key
 
! Key
 
! Function
 
! Function
Line 104: Line 102:
 
|}
 
|}
  
=== Modeller ===
+
== Modeller ==
  
 
{{main article|LFS Editor/Modeller|Modeller}}
 
{{main article|LFS Editor/Modeller|Modeller}}
  
{| class="wikitable" style="font-size: 85%; text-align: center; width: 300px"
+
{| class="wikitable" style="text-align: center; width: 450px"
 
! Key
 
! Key
 
! Function
 
! Function
 +
|-
 +
! {{Key press|1}}
 +
| Select [[LFS Editor/Modeller/Subobject Mode|subobject mode]]
 +
|-
 +
! {{Key press|2}}
 +
| Select [[LFS Editor/Modeller/Triangle Mode|triangle mode]]
 +
|-
 +
! {{Key press|3}}
 +
| Select [[LFS Editor/Modeller/Point Mode|point mode]]
 +
|-
 +
! {{Key press|4}}
 +
| Select [[LFS Editor/Modeller/Build Mode|build mode]]
 +
|-
 +
! {{Key press|5}}
 +
| Select [[LFS Editor/Modeller/Texture Mapping Mode|texture mapping mode]]
 +
|-
 +
! {{Key press|6}}
 +
| Select [[LFS Editor/Modeller/Texture Cutout Mode|texture cutout mode]]
 +
|-
 +
! {{Key press|7}}
 +
| Select [[LFS Editor/Modeller/Texture Page Mode|texture page mode]]
 +
|-
 +
! {{Key press|8}}
 +
| Select [[LFS Editor/Modeller/View Mode|view mode]]
 
|-
 
|-
 
! {{Key press|SHIFT|O}}
 
! {{Key press|SHIFT|O}}
Line 129: Line 151:
 
! {{Key press|CTRL|A}}
 
! {{Key press|CTRL|A}}
 
| Select all (triangles, points)
 
| Select all (triangles, points)
|-
 
! {{Key press|SHIFT|M}}
 
| Enter [[LFS Editor/Modeller/Texture Mapping Mode|texture mapping mode]]
 
|-
 
! {{Key press|SHIFT|C}}
 
| Enter [[LFS Editor/Modeller/Texture Cutout Mode|texture cutout mode]]
 
 
|-
 
|-
 
! {{Key press|M}}
 
! {{Key press|M}}
Line 156: Line 172:
 
! {{Key press|X}}
 
! {{Key press|X}}
 
| Fuse points (only in [[LFS Editor/Modeller/Build Mode|build mode]])
 
| Fuse points (only in [[LFS Editor/Modeller/Build Mode|build mode]])
 +
|-
 +
! {{Key press|CTRL|O}}
 +
| Load main object
 +
|-
 +
! {{Key press|CTRL|D}}
 +
| Duplicate (subob, point, tri, map, cutout, page modes)
 +
|-
 +
! {{Key press|CTRL|N}}
 +
| New (subob, point, tri, map, cutout, page modes)
 +
|-
 +
! {{Key press|DELETE}}
 +
| Delete (subob, point, tri, map, cutout, page modes)
 +
|-
 +
! {{Key press|H}}
 +
| Hide selected (points or triangles)
 +
|-
 +
! {{Key press|SHIFT|H}}
 +
| Hide unselected
 +
|-
 +
! {{Key press|ALT|H}}
 +
| Unhide all
 +
|-
 +
! {{Key press|E}}
 +
| Extrude selected points (with trace enabled in point mode)
 +
|-
 +
! {{Key press|S}}
 +
| Select selection's points / select connected triangles
 +
|-
 +
! {{Key press|SHIFT|M}}
 +
| Show main
 +
|-
 +
! {{Key press|SHIFT|S}}
 +
| Show subobjects
 +
|-
 +
! {{Key press|CTRL|F}}
 +
| Flip selected triangles (in tri mode)
 +
|-
 +
! {{Key press|CTRL|F}}
 +
| Flip connected triangles (in point mode)
 +
|-
 +
! {{Key press|CTRL|I}}
 +
| Invert selection (points or triangles)
 +
|-
 +
! {{Key press|ALT|M}}
 +
| Merge points (previously known as Fuse points)
 
|}
 
|}
  
[[Category:LFS Editor]]
+
[[Category:LFS Editor|{{SUBPAGENAME}}]]
 
[[Category:Keyboard shortcuts]]
 
[[Category:Keyboard shortcuts]]

Latest revision as of 00:24, 15 June 2024

LFS Editor
Vehicle Mods

View controls

Key Function
P Perspective 3D view
F Front
B Back
R Right
L Left
T Top
U Under
V Toggle top and perspective views
In 2D views
Ctrl +
/ / /
rotate 1 degree
⇧ Shift +
/ / /
rotate 5 degrees
Ctrl + ⇧ Shift +
/ / /
rotate 30 degrees

Vehicle Editor

Main article: Vehicle Editor
Key Function
⇧ Shift + O Options
O View object
A Animation editor
E Edit model in Modeller
SPACE Reset car
G Show centre of gravity
D Include driver
I Include fuel
⇧ Shift + L Suspension diagram
S Special view
Ctrl + O Load vehicle
Ctrl + N New vehicle
C Clear selected point and selected tube
DELETE Delete a point or tube (if only one is selected)
⇧ Shift + X Exit
ESCAPE Exit

Modeller

Main article: Modeller
Key Function
1 Select subobject mode
2 Select triangle mode
3 Select point mode
4 Select build mode
5 Select texture mapping mode
6 Select texture cutout mode
7 Select texture page mode
8 Select view mode
⇧ Shift + O Options
I Invert
S Shadow
DELETE Delete (triangles, points, subobject)
Ctrl + Z Undo
Ctrl + A Select all (triangles, points)
M Select main object
C Clear selections
⇧ Shift + F Hide all buttons
SPACE Unhide buttons / Refresh object
ESCAPE Unhide buttons / Exit modeller
⇧ Shift + X Exit modeller
X Fuse points (only in build mode)
Ctrl + O Load main object
Ctrl + D Duplicate (subob, point, tri, map, cutout, page modes)
Ctrl + N New (subob, point, tri, map, cutout, page modes)
DELETE Delete (subob, point, tri, map, cutout, page modes)
H Hide selected (points or triangles)
⇧ Shift + H Hide unselected
ALT + H Unhide all
E Extrude selected points (with trace enabled in point mode)
S Select selection's points / select connected triangles
⇧ Shift + M Show main
⇧ Shift + S Show subobjects
Ctrl + F Flip selected triangles (in tri mode)
Ctrl + F Flip connected triangles (in point mode)
Ctrl + I Invert selection (points or triangles)
ALT + M Merge points (previously known as Fuse points)