Difference between revisions of "LFS Editor/Modeller/Texture Cutout Mode"
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* A [[../Texture Page Mode|page]] can be divided into one or more cutouts. | * A [[../Texture Page Mode|page]] can be divided into one or more cutouts. | ||
* A cutout can be assigned to one or more [[../Texture Mapping Mode|mappings]]. | * A cutout can be assigned to one or more [[../Texture Mapping Mode|mappings]]. | ||
+ | |||
+ | == List of cutouts == | ||
+ | |||
+ | On the left side, there is a list of all texture cutouts created: | ||
+ | |||
+ | [[Image:LFS Editor modeller list of cutouts.jpg|thumb|none|List of cutouts in cutout mode]] | ||
+ | |||
+ | In the top left, you can see the total number of cutouts in the currently selected object. | ||
+ | |||
+ | The table is divided into several parts (from left to right): cutout name, texture page and material properties. | ||
+ | |||
+ | If we take the first row as an example: | ||
+ | |||
+ | {{old button|SIDE_R}}{{old button|RB4_DEFAULT|#959595}}{{old button|SOLID|#a1a1ff}}{{old button|C SHINE|#a1a1ff}}{{old button|0}}{{old button|PAINT|#ffffff}}{{old button|1}}{{old button|S|#959595}} | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! width="60px" | Table cell example | ||
+ | ! width="400px" | Description | ||
+ | |- | ||
+ | | align="center" | {{old button|SIDE_R}} | ||
+ | | Cutout name | ||
+ | |- | ||
+ | | align="center" | {{old button|RB4_DEFAULT|#959595}} | ||
+ | | Texture page used by this cutout | ||
+ | |- | ||
+ | | align="center" | {{old button|SOLID|#a1a1ff}} | ||
+ | | Material transparency | ||
+ | |- | ||
+ | | align="center" | {{old button|C SHINE|#a1a1ff}} | ||
+ | | Material reflection type | ||
+ | |- | ||
+ | | align="center" | {{old button|0}} | ||
+ | | Material reflection roughness | ||
+ | |- | ||
+ | | align="center" | {{old button|PAINT|#ffffff}} | ||
+ | | Material shine type | ||
+ | |- | ||
+ | | align="center" | {{old button|1}} | ||
+ | | Index number of this material | ||
+ | |- | ||
+ | | align="center" | {{old button|S|#959595}} | ||
+ | | Multiple selection - click or {{key press|Shift|LMB}} for multiple selection | ||
+ | |} | ||
+ | |||
+ | |||
[[Category:Modeller|{{SUBPAGENAME}}]] | [[Category:Modeller|{{SUBPAGENAME}}]] |
Revision as of 18:17, 18 June 2024
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LFS Editor | |
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Vehicle Mods |
Texture cutout mode (or cutout mode) is an editing mode in the modeller, a part of the LFS Editor. In this mode, you define areas of texture pages which can be assigned to different mappings in map mode.
Entering the cutout mode
- 1 Open the modeller.
- 2 Click the cutout button at the top left or press 6.
Relation to pages and mappings
List of cutouts
On the left side, there is a list of all texture cutouts created:
In the top left, you can see the total number of cutouts in the currently selected object.
The table is divided into several parts (from left to right): cutout name, texture page and material properties.
If we take the first row as an example:
SIDE_RRB4_DEFAULTSOLIDC SHINE0PAINT1S
Table cell example | Description |
---|---|
SIDE_R | Cutout name |
RB4_DEFAULT | Texture page used by this cutout |
SOLID | Material transparency |
C SHINE | Material reflection type |
0 | Material reflection roughness |
PAINT | Material shine type |
1 | Index number of this material |
S | Multiple selection - click or ⇧ Shift + LMB for multiple selection |