Difference between revisions of "LFS Editor/Modeller/Texture Cutout Mode"
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The table is divided into several parts (from left to right): cutout name, texture page and material properties. | The table is divided into several parts (from left to right): cutout name, texture page and material properties. | ||
− | + | Take the first row as an example: | |
{{old button|SIDE_R}}{{old button|RB4_DEFAULT|#959595}}{{old button|SOLID|#a1a1ff}}{{old button|C SHINE|#a1a1ff}}{{old button|0}}{{old button|PAINT|#ffffff}}{{old button|1}}{{old button|S|#959595}} | {{old button|SIDE_R}}{{old button|RB4_DEFAULT|#959595}}{{old button|SOLID|#a1a1ff}}{{old button|C SHINE|#a1a1ff}}{{old button|0}}{{old button|PAINT|#ffffff}}{{old button|1}}{{old button|S|#959595}} |
Revision as of 18:21, 18 June 2024
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LFS Editor | |
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Vehicle Mods |
Texture cutout mode (or cutout mode) is an editing mode in the modeller, a part of the LFS Editor. In this mode, you define areas of texture pages which can be assigned to different mappings in map mode.
Entering the cutout mode
- 1 Open the modeller.
- 2 Click the cutout button at the top left or press 6.
Relation to pages and mappings
List of cutouts
On the left side, there is a list of all texture cutouts created:
In the top left, you can see the total number of cutouts in the currently selected object.
The table is divided into several parts (from left to right): cutout name, texture page and material properties.
Take the first row as an example:
SIDE_RRB4_DEFAULTSOLIDC SHINE0PAINT1S
Table cell example | Description |
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SIDE_R | Cutout name |
RB4_DEFAULT | Texture page used by this cutout |
SOLID | Material transparency |
C SHINE | Material reflection type |
0 | Material reflection roughness |
PAINT | Material shine type |
1 | Index number of this material |
S | Multiple selection - click or ⇧ Shift + LMB for multiple selection |