Difference between revisions of "LFS Editor/Modeller/Texture Cutout Mode"
From LFS Manual
< LFS Editor | Modeller
Jump to navigationJump to searchm |
|||
Line 20: | Line 20: | ||
== List of cutouts == | == List of cutouts == | ||
− | On the left side, there is a list of all texture cutouts created: | + | On the left side, there is a list of all texture cutouts created for the currently selected object: |
[[Image:LFS Editor modeller list of cutouts.jpg|thumb|none|List of cutouts in cutout mode]] | [[Image:LFS Editor modeller list of cutouts.jpg|thumb|none|List of cutouts in cutout mode]] |
Revision as of 18:25, 18 June 2024
This page or section is being initially created, or is in the process of an expansion or major restructuring. You are welcome to assist in its construction by editing it. |
LFS Editor | |
---|---|
|
|
Vehicle Mods |
Texture cutout mode (or cutout mode) is an editing mode in the modeller, a part of the LFS Editor. In this mode, you define areas of texture pages which can be assigned to different mappings in map mode.
Entering the cutout mode
- 1 Open the modeller.
- 2 Click the cutout button at the top left or press 6.
Relation to pages and mappings
List of cutouts
On the left side, there is a list of all texture cutouts created for the currently selected object:
In the top left, you can see the total number of cutouts in the currently selected object.
The table is divided into several parts (from left to right): cutout name, texture page and material properties.
Take the first row as an example:
SIDE_RRB4_DEFAULTSOLIDC SHINE0PAINT1S
Table cell example | Description |
---|---|
SIDE_R | Cutout name - click to select the cutout, right click to rename it |
RB4_DEFAULT | Texture page used by this cutout |
SOLID | Material transparency |
C SHINE | Material reflection type |
0 | Material reflection roughness |
PAINT | Material shine type |
1 | Index number of this material |
S | Multiple selection - click or ⇧ Shift + LMB to select multiple cutouts |