Difference between revisions of "LFS Editor/Modeller/Texture Mapping Mode"

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{{Infobox LFS Editor}}
{{Infobox vehicle mods}}
 
  
The '''texture mapping mode''' (or map mode) is one of the [[Modeller#Editing_modes|editing mode]] in the [[Modeller]], a part of the [[LFS Editor]]. In this mode, [[Cutout mode (Modeller)|cutouts]] of [[Page mode (Modeller)|texture pages]] are mapped onto the 3D model's triangles using a planar projection.
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'''Texture mapping mode''' (or map mode) is a editing mode in the [[../|modeller]], a part of the [[LFS Editor]]. In this mode, [[../Texture Cutout Mode|cutouts]] of [[../Texture Page Mode|texture pages]] are mapped onto the 3D model's triangles using a planar projection.
  
[[Category:Modeller]]
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== Entering the texture mapping mode ==
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{{steps
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| Open the [[../|modeller]].
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| Click the {{old button|map}} button at the top left or press {{key press|5}}.
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}}
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[[Image:LFS Editor map mode.jpg|thumb|none|Texture mapping mode in modeller]]
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[[Category:Modeller|{{SUBPAGENAME}}]]

Latest revision as of 09:30, 4 September 2024

LFS Editor
Vehicle Mods

Texture mapping mode (or map mode) is a editing mode in the modeller, a part of the LFS Editor. In this mode, cutouts of texture pages are mapped onto the 3D model's triangles using a planar projection.

Entering the texture mapping mode

  1. 1 Open the modeller.
  2. 2 Click the map button at the top left or press 5.
Texture mapping mode in modeller