Difference between revisions of "LFS Editor/Modeller/Texture Mapping Mode"
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{{Infobox LFS Editor}} | {{Infobox LFS Editor}} | ||
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− | '''Texture mapping mode''' (or map mode) is | + | '''Texture mapping mode''' (or map mode) is a editing mode in the [[../|modeller]], a part of the [[LFS Editor]]. In this mode, [[../Texture Cutout Mode|cutouts]] of [[../Texture Page Mode|texture pages]] are mapped onto the 3D model's triangles using a planar projection. |
== Entering the texture mapping mode == | == Entering the texture mapping mode == | ||
{{steps | {{steps | ||
− | | Open the [[../| | + | | Open the [[../|modeller]]. |
| Click the {{old button|map}} button at the top left or press {{key press|5}}. | | Click the {{old button|map}} button at the top left or press {{key press|5}}. | ||
}} | }} | ||
− | [[Category:Modeller]] | + | [[Image:LFS Editor map mode.jpg|thumb|none|Texture mapping mode in modeller]] |
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+ | [[Category:Modeller|{{SUBPAGENAME}}]] |
Latest revision as of 09:30, 4 September 2024
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Vehicle Mods |
Texture mapping mode (or map mode) is a editing mode in the modeller, a part of the LFS Editor. In this mode, cutouts of texture pages are mapped onto the 3D model's triangles using a planar projection.
Entering the texture mapping mode
- 1 Open the modeller.
- 2 Click the map button at the top left or press 5.