Difference between revisions of "LFS Editor/Modeller/Triangle Mode"
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{{Infobox LFS Editor}} | {{Infobox LFS Editor}} | ||
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− | '''Triangle mode''' (or 'tri' mode) is an editing mode in the [[../| | + | '''Triangle mode''' (or 'tri' mode) is an editing mode in the [[../|modeller]], a part of the [[LFS Editor]]. In this mode you can select, delete and modify triangles of the 3D model of your [[Vehicle Mods|vehicle mod]] and assign [[../Texture Mapping Mode|texture maps]] to the triangles. |
== Entering the triangle mode == | == Entering the triangle mode == | ||
{{steps | {{steps | ||
− | | Open the [[../| | + | | Open the [[../|modeller]]. |
| Click the {{old button|tri}} button at the top left or press {{key press|2}}. | | Click the {{old button|tri}} button at the top left or press {{key press|2}}. | ||
}} | }} | ||
+ | |||
+ | [[Image:LFS Editor triangle mode.jpg|thumb|none|Triangle mode in modeller]] | ||
== List of colours == | == List of colours == | ||
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The list of colours at the bottom left is a different view of the list of mappings in [[../Texture Mapping Mode|map mode]]. | The list of colours at the bottom left is a different view of the list of mappings in [[../Texture Mapping Mode|map mode]]. | ||
− | [[Category:Modeller]] | + | When you select a triangle, its colour is selected in the bottom left list. If the list is long, click {{old button|cols : X|#ffffa1}} to bring the selected colour onto screen. |
+ | |||
+ | == Selecting triangles == | ||
+ | |||
+ | * {{key press|Ctrl|LMB}} - add or remove triangles from the selection | ||
+ | * {{key press|Alt|LMB}} - start a new selection (one triangle) | ||
+ | * {{key press|Ctrl|Shift|LMB}} - select all related triangles by edge. In [[../Special View Modes|special view modes]] (like groups or mappings) the group select feature ({{key press|Ctrl|Shift|LMB}}) does a flood select within the group. | ||
+ | * {{key press|Alt|RMB}} - select all connected triangles regardless of properties - triangles are considered connected if they share a single point | ||
+ | |||
+ | [[Category:Modeller|{{SUBPAGENAME}}]] |
Latest revision as of 09:48, 16 August 2025
LFS Editor | |
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Vehicle Mods |
Triangle mode (or 'tri' mode) is an editing mode in the modeller, a part of the LFS Editor. In this mode you can select, delete and modify triangles of the 3D model of your vehicle mod and assign texture maps to the triangles.
Entering the triangle mode
- 1 Open the modeller.
- 2 Click the tri button at the top left or press 2.
List of colours
The list of colours at the bottom left is a different view of the list of mappings in map mode.
When you select a triangle, its colour is selected in the bottom left list. If the list is long, click cols : X to bring the selected colour onto screen.
Selecting triangles
- Ctrl + LMB - add or remove triangles from the selection
- Alt + LMB - start a new selection (one triangle)
- Ctrl + ⇧ Shift + LMB - select all related triangles by edge. In special view modes (like groups or mappings) the group select feature (Ctrl + ⇧ Shift + LMB) does a flood select within the group.
- Alt + RMB - select all connected triangles regardless of properties - triangles are considered connected if they share a single point