Difference between revisions of "LFS Editor/Modeller/Texture Cutout Mode"
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< LFS Editor | Modeller
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{{Infobox LFS Editor}} | {{Infobox LFS Editor}} | ||
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[[Image:LFS Editor modeller list of cutouts.jpg|thumb|none|List of cutouts in cutout mode]] | [[Image:LFS Editor modeller list of cutouts.jpg|thumb|none|List of cutouts in cutout mode]] | ||
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The table is divided into several parts (from left to right): cutout name, texture page and material properties. | The table is divided into several parts (from left to right): cutout name, texture page and material properties. | ||
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Take the first row as an example: | Take the first row as an example: | ||
| − | {{old button|SIDE_R}}{{old button|RB4_DEFAULT| | + | {{old button|SIDE_R}}{{old button|RB4_DEFAULT|darkgrey}}{{old button|SOLID|paleviolet}}{{old button|C SHINE|paleviolet}}{{old button|0}}{{old button|PAINT|white}}{{old button|1}}{{old button|S|darkgrey}} |
{| class="wikitable" | {| class="wikitable" | ||
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| Cutout name - click to select the cutout, right click to rename it | | Cutout name - click to select the cutout, right click to rename it | ||
|- | |- | ||
| − | | align="center" | {{old button|RB4_DEFAULT| | + | | align="center" | {{old button|RB4_DEFAULT|darkgrey}} |
| Texture page used by this cutout | | Texture page used by this cutout | ||
|- | |- | ||
| − | | align="center" | {{old button|SOLID| | + | | align="center" | {{old button|SOLID|paleviolet}} |
| Material transparency | | Material transparency | ||
|- | |- | ||
| − | | align="center" | {{old button|C SHINE| | + | | align="center" | {{old button|C SHINE|paleviolet}} |
| Material reflection type | | Material reflection type | ||
|- | |- | ||
| Line 51: | Line 48: | ||
| Material reflection roughness | | Material reflection roughness | ||
|- | |- | ||
| − | | align="center" | {{old button|PAINT| | + | | align="center" | {{old button|PAINT|white}} |
| Material shine type | | Material shine type | ||
|- | |- | ||
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| Index number of this material | | Index number of this material | ||
|- | |- | ||
| − | | align="center" | {{old button|S| | + | | align="center" | {{old button|S|darkgrey}} |
| Multiple selection - click or {{key press|Shift|LMB}} to select multiple cutouts | | Multiple selection - click or {{key press|Shift|LMB}} to select multiple cutouts | ||
|} | |} | ||
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| + | == Adding a new cutout == | ||
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| + | Below the list of cutouts, click {{old button|add new cutout|palegreen}} or press {{key press|Ctrl|N}} and enter a name for the cutout. | ||
[[Category:Modeller|{{SUBPAGENAME}}]] | [[Category:Modeller|{{SUBPAGENAME}}]] | ||
Latest revision as of 10:45, 14 February 2026
| LFS Editor | |
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| Vehicle Mods |
Texture cutout mode (or cutout mode) is an editing mode in the modeller, a part of the LFS Editor. In this mode, you define areas of texture pages which can be assigned to different mappings in map mode.
Entering the cutout mode
- 1 Open the modeller.
- 2 Click the cutout button at the top left or press 6.
Relation to pages and mappings
List of cutouts
On the left side, there is a list of all texture cutouts created for the currently selected object:
The table is divided into several parts (from left to right): cutout name, texture page and material properties.
Take the first row as an example:
SIDE_RRB4_DEFAULTSOLIDC SHINE0PAINT1S
| Table cell example | Description |
|---|---|
| SIDE_R | Cutout name - click to select the cutout, right click to rename it |
| RB4_DEFAULT | Texture page used by this cutout |
| SOLID | Material transparency |
| C SHINE | Material reflection type |
| 0 | Material reflection roughness |
| PAINT | Material shine type |
| 1 | Index number of this material |
| S | Multiple selection - click or ⇧ Shift + LMB to select multiple cutouts |
Adding a new cutout
Below the list of cutouts, click add new cutout or press Ctrl + N and enter a name for the cutout.