Difference between revisions of "LFS Editor/Modeller/Texture Mapping Mode"
From LFS Manual
< LFS Editor | Modeller
Jump to navigationJump to search (Created page with "{{Infobox vehicle mods}} {{Under construction}} The '''map''' mode is one of the editing mode in the Modeller, a part of the LFS Editor. In...") |
(separate section for Adding a new mapping) |
||
| (22 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
| − | {{ | + | {{stub}} |
| − | |||
| − | + | {{Infobox LFS Editor}} | |
| − | [[Category:Modeller]] | + | '''Texture mapping mode''' (or map mode) is a editing mode in the [[../|modeller]], a part of the [[LFS Editor]]. In this mode, [[../Texture Cutout Mode|cutouts]] of [[../Texture Page Mode|texture pages]] are mapped onto the 3D model's triangles using a planar projection. |
| + | |||
| + | == Entering the texture mapping mode == | ||
| + | |||
| + | {{steps | ||
| + | | Open the [[../|modeller]]. | ||
| + | | Click the {{old button|map}} button at the top left or press {{key press|5}}. | ||
| + | [[Image:LFS Editor map mode.jpg|thumb|none|Texture mapping mode in modeller]] | ||
| + | }} | ||
| + | |||
| + | == Adding a new mapping == | ||
| + | |||
| + | To add a mapping, you need to be in a 2D view, here's a list of [[LFS_Editor/User_Interface#Viewports|2D view shortcuts]]: <br/> | ||
| + | |||
| + | * For front view press {{key press|F}}. | ||
| + | * For right view press {{key press|R}}. | ||
| + | * For left view press {{key press|L}}. | ||
| + | * For top view press {{key press|T}}. | ||
| + | * For buttom/Under view press {{key press|U}}. | ||
| + | |||
| + | {{steps | ||
| + | | Hold {{key press|RMB}} and drag to make a box, that box will be the new mapping borders although it can be adjusted later. | ||
| + | | A new button should appear as {{Old button|Make New Mapping |palegreen}}, give the mapping a name. | ||
| + | | Every mapping need to be assigned to a '''Cutout'''. To assign the mapping to use the cutout, {{key press|LMB}} on the {{Old button|Cutout|grey}} field beside the {{Old button|Your Mapping Name|lightgrey}} then {{key press|LMB}} on the Cutout name. | ||
| + | }} | ||
| + | |||
| + | [[Category:Modeller|{{SUBPAGENAME}}]] | ||
Latest revision as of 10:03, 2 February 2025
This article is a stub. You can help LFS Manual by expanding it.
| LFS Editor | |
|---|---|
|
|
| Vehicle Mods |
Texture mapping mode (or map mode) is a editing mode in the modeller, a part of the LFS Editor. In this mode, cutouts of texture pages are mapped onto the 3D model's triangles using a planar projection.
Entering the texture mapping mode
- 1 Open the modeller.
- 2 Click the map button at the top left or press 5.
Adding a new mapping
To add a mapping, you need to be in a 2D view, here's a list of 2D view shortcuts:
- For front view press F.
- For right view press R.
- For left view press L.
- For top view press T.
- For buttom/Under view press U.
- 1 Hold RMB and drag to make a box, that box will be the new mapping borders although it can be adjusted later.
- 2 A new button should appear as Make New Mapping , give the mapping a name.
- 3 Every mapping need to be assigned to a Cutout. To assign the mapping to use the cutout, LMB on the Cutout field beside the Your Mapping Name then LMB on the Cutout name.