Difference between revisions of "LFS Editor/Modeller/Texture Mapping Mode"

From LFS Manual
Jump to navigationJump to search
m
(separate section for Adding a new mapping)
 
(21 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{mininav|Vehicle Mods|LFS Editor|Modeller}}
+
{{stub}}
{{Under construction}}
 
{{Infobox vehicle mods}}
 
  
The '''map''' mode is one of the [[Modeller#Editing_modes|editing mode]] in the [[Modeller]], a part of the [[LFS Editor]]. In this mode, [[Cutout mode (Modeller)|cutouts]] of [[Page mode (Modeller)|texture pages]] are mapped onto the 3D model's triangles using a planar projection.
+
{{Infobox LFS Editor}}
  
[[Category:Modeller]]
+
'''Texture mapping mode''' (or map mode) is a editing mode in the [[../|modeller]], a part of the [[LFS Editor]]. In this mode, [[../Texture Cutout Mode|cutouts]] of [[../Texture Page Mode|texture pages]] are mapped onto the 3D model's triangles using a planar projection.
 +
 
 +
== Entering the texture mapping mode ==
 +
 
 +
{{steps
 +
| Open the [[../|modeller]].
 +
| Click the {{old button|map}} button at the top left or press {{key press|5}}.
 +
[[Image:LFS Editor map mode.jpg|thumb|none|Texture mapping mode in modeller]]
 +
}}
 +
 
 +
== Adding a new mapping ==
 +
 
 +
To add a mapping, you need to be in a 2D view, here's a list of [[LFS_Editor/User_Interface#Viewports|2D view shortcuts]]: <br/>
 +
 
 +
* For front view press {{key press|F}}.
 +
* For right view press {{key press|R}}.
 +
* For left view press {{key press|L}}.
 +
* For top view press  {{key press|T}}.
 +
* For buttom/Under view press {{key press|U}}.
 +
 
 +
{{steps
 +
| Hold {{key press|RMB}} and drag to make a box, that box will be the new mapping borders although it can be adjusted later.
 +
| A new button should appear as {{Old button|Make New Mapping |palegreen}}, give the mapping a name.
 +
| Every mapping need to be assigned to a '''Cutout'''. To assign the mapping to use the cutout, {{key press|LMB}} on the {{Old button|Cutout|grey}} field beside the {{Old button|Your Mapping Name|lightgrey}} then {{key press|LMB}} on the Cutout name.
 +
}}
 +
 
 +
[[Category:Modeller|{{SUBPAGENAME}}]]

Latest revision as of 10:03, 2 February 2025

This article is a stub. You can help LFS Manual by expanding it.
LFS Editor
Vehicle Mods

Texture mapping mode (or map mode) is a editing mode in the modeller, a part of the LFS Editor. In this mode, cutouts of texture pages are mapped onto the 3D model's triangles using a planar projection.

Entering the texture mapping mode

  1. 1 Open the modeller.
  2. 2 Click the map button at the top left or press 5.
    Texture mapping mode in modeller

Adding a new mapping

To add a mapping, you need to be in a 2D view, here's a list of 2D view shortcuts:

  • For front view press F.
  • For right view press R.
  • For left view press L.
  • For top view press T.
  • For buttom/Under view press U.
  1. 1 Hold RMB and drag to make a box, that box will be the new mapping borders although it can be adjusted later.
  2. 2 A new button should appear as Make New Mapping , give the mapping a name.
  3. 3 Every mapping need to be assigned to a Cutout. To assign the mapping to use the cutout, LMB on the Cutout field beside the Your Mapping Name then LMB on the Cutout name.