Difference between revisions of "LFS Editor/Modeller/Texture Mapping Mode"

From LFS Manual
Jump to navigationJump to search
m (Flame CZE moved page Map Mode (Modeller) to Texture Mapping Mode (Modeller): accurate name)
m
 
(17 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{mininav|Vehicle Mods|LFS Editor|Modeller}}
+
{{Infobox LFS Editor}}
{{Under construction}}
 
{{Infobox vehicle mods}}
 
  
The '''map''' mode is one of the [[Modeller#Editing_modes|editing mode]] in the [[Modeller]], a part of the [[LFS Editor]]. In this mode, [[Cutout mode (Modeller)|cutouts]] of [[Page mode (Modeller)|texture pages]] are mapped onto the 3D model's triangles using a planar projection.
+
'''Texture mapping mode''' (or map mode) is a editing mode in the [[../|modeller]], a part of the [[LFS Editor]]. In this mode, [[../Texture Cutout Mode|cutouts]] of [[../Texture Page Mode|texture pages]] are mapped onto the 3D model's triangles using a planar projection.
  
[[Category:Modeller]]
+
== Entering the texture mapping mode ==
 +
 
 +
{{steps
 +
| Open the [[../|modeller]].
 +
| Click the {{old button|map}} button at the top left or press {{key press|5}}.
 +
}}
 +
 
 +
[[Image:LFS Editor map mode.jpg|thumb|none|Texture mapping mode in modeller]]
 +
 
 +
[[Category:Modeller|{{SUBPAGENAME}}]]

Latest revision as of 09:30, 4 September 2024

LFS Editor
Vehicle Mods

Texture mapping mode (or map mode) is a editing mode in the modeller, a part of the LFS Editor. In this mode, cutouts of texture pages are mapped onto the 3D model's triangles using a planar projection.

Entering the texture mapping mode

  1. 1 Open the modeller.
  2. 2 Click the map button at the top left or press 5.
Texture mapping mode in modeller