Difference between revisions of "LFS Editor/Modeller/Subobject Mode"

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{{Infobox LFS Editor}}
 
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[[Image:LFS Editor subobject mode.jpg|thumb|Subobject mode in Modeller]]
 
  
 
'''Subobject mode''' (or 'subob' mode) is an editing mode in the [[../|Modeller]], a part of the [[LFS Editor]]. This mode will be selected by default when you enter the [[../|Modeller]].
 
'''Subobject mode''' (or 'subob' mode) is an editing mode in the [[../|Modeller]], a part of the [[LFS Editor]]. This mode will be selected by default when you enter the [[../|Modeller]].
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| Click the {{old button|subob}} button at the top left or press {{key press|1}}.
 
| Click the {{old button|subob}} button at the top left or press {{key press|1}}.
 
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[[Image:LFS Editor subobject mode.jpg|thumb|none|Subobject mode in Modeller]]
  
 
== Object types ==
 
== Object types ==

Revision as of 07:40, 15 June 2024

TemplateIconUnderConstruction.png This page or section is being initially created, or is in the process of an expansion or major restructuring. You are welcome to assist in its construction by editing it.
LFS Editor
Vehicle Mods

Subobject mode (or 'subob' mode) is an editing mode in the Modeller, a part of the LFS Editor. This mode will be selected by default when you enter the Modeller.

Entering the subobject mode

  1. 1 Open the Modeller.
  2. 2 Click the subob button at the top left or press 1.
Subobject mode in Modeller

Object types

The vehicle model consists of a main object and optionally one or more subobjects.

Main object

This is usually the vehicle body, excluding small independent parts or special objects like the steering wheel, wipers etc.

Subobjects

Subobjects are standalone 3D models belonging to the vehicle model. They can be loaded or saved independently of the main object.

There are several types of subobjects that can be created, such as steering wheel, internal mirror, brakes, mudguards, wings and other attachments.

Selecting subobjects

You can select a subobject with Ctrl + LMB while pointing at one of its surfaces.