Difference between revisions of "LFS Editor/Modeller/Texture Cutout Mode"

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Take the first row as an example:
 
Take the first row as an example:
  
{{old button|SIDE_R}}{{old button|RB4_DEFAULT|#959595}}{{old button|SOLID|#a1a1ff}}{{old button|C SHINE|#a1a1ff}}{{old button|0}}{{old button|PAINT|#ffffff}}{{old button|1}}{{old button|S|#959595}}
+
{{old button|SIDE_R}}{{old button|RB4_DEFAULT|darkgrey}}{{old button|SOLID|paleviolet}}{{old button|C SHINE|paleviolet}}{{old button|0}}{{old button|PAINT|white}}{{old button|1}}{{old button|S|darkgrey}}
  
 
{| class="wikitable"
 
{| class="wikitable"
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| Cutout name - click to select the cutout, right click to rename it
 
| Cutout name - click to select the cutout, right click to rename it
 
|-
 
|-
| align="center" | {{old button|RB4_DEFAULT|#959595}}
+
| align="center" | {{old button|RB4_DEFAULT|darkgrey}}
 
| Texture page used by this cutout
 
| Texture page used by this cutout
 
|-
 
|-
| align="center" | {{old button|SOLID|#a1a1ff}}
+
| align="center" | {{old button|SOLID|paleviolet}}
 
| Material transparency
 
| Material transparency
 
|-
 
|-
| align="center" | {{old button|C SHINE|#a1a1ff}}
+
| align="center" | {{old button|C SHINE|paleviolet}}
 
| Material reflection type
 
| Material reflection type
 
|-
 
|-
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| Material reflection roughness
 
| Material reflection roughness
 
|-
 
|-
| align="center" | {{old button|PAINT|#ffffff}}
+
| align="center" | {{old button|PAINT|white}}
 
| Material shine type
 
| Material shine type
 
|-
 
|-
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| Index number of this material
 
| Index number of this material
 
|-
 
|-
| align="center" | {{old button|S|#959595}}
+
| align="center" | {{old button|S|darkgrey}}
 
| Multiple selection - click or {{key press|Shift|LMB}} to select multiple cutouts  
 
| Multiple selection - click or {{key press|Shift|LMB}} to select multiple cutouts  
 
|}
 
|}
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== Adding a new cutout ==
 
== Adding a new cutout ==
  
Below the list of cutouts, click {{old button|add new cutout|#a1ffa1}} or press {{key press|Ctrl|N}} and enter a name for the cutout.
+
Below the list of cutouts, click {{old button|add new cutout|palegreen}} or press {{key press|Ctrl|N}} and enter a name for the cutout.
  
 
[[Category:Modeller|{{SUBPAGENAME}}]]
 
[[Category:Modeller|{{SUBPAGENAME}}]]

Latest revision as of 10:45, 14 February 2026

LFS Editor
Vehicle Mods

Texture cutout mode (or cutout mode) is an editing mode in the modeller, a part of the LFS Editor. In this mode, you define areas of texture pages which can be assigned to different mappings in map mode.

Entering the cutout mode

  1. 1 Open the modeller.
  2. 2 Click the cutout button at the top left or press 6.
Cutout mode in modeller

Relation to pages and mappings

  • A page can be divided into one or more cutouts.
  • A cutout can be assigned to one or more mappings.

List of cutouts

On the left side, there is a list of all texture cutouts created for the currently selected object:

List of cutouts in cutout mode

The table is divided into several parts (from left to right): cutout name, texture page and material properties.

Take the first row as an example:

SIDE_RRB4_DEFAULTSOLIDC SHINE0PAINT1S

Table cell example Description
SIDE_R Cutout name - click to select the cutout, right click to rename it
RB4_DEFAULT Texture page used by this cutout
SOLID Material transparency
C SHINE Material reflection type
0 Material reflection roughness
PAINT Material shine type
1 Index number of this material
S Multiple selection - click or ⇧ Shift + LMB to select multiple cutouts

Adding a new cutout

Below the list of cutouts, click add new cutout or press Ctrl + N and enter a name for the cutout.