Difference between revisions of "User:Flame CZE/Sandbox"

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* [[LFS World]]
 
* [[LFS World]]
 
* [[How to translate|Translations]]
 
* [[How to translate|Translations]]
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* [[LFS players in real life motorsports|LFS players in real life motorsports]]
 
* [[Links]]
 
* [[Links]]
 
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|Main page - community.jpg|150}}

Revision as of 08:51, 22 March 2026

Welcome to the LFS Manual!

This is a user manual for Live for Speed - the online racing simulator. This manual works like Wikipedia, meaning that you or anyone with an LFS account can edit almost any article right now by clicking on the edit link that appears at the top of the page. You can log in using the link top-right of any page. Don't be afraid to edit, you can't break the LFS Manual.

On this day

March 24

  • 2016 – Live for Speed version 0.6N was released with updates for VR.

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LFS compatibility matrix

Assumptions:

  • If a replay recorded in version A can be played in a newer version B, we assume that the replay can be played in all versions newer than A and older than B.
  • If a replay recorded in version A can be played in a newer version B, we assume that a replay recorded in any version newer than A and older than B can be played in all versions newer than the replay version and older than B.
  • If a replay recorded in version A cannot be played in a newer version B, we assume that a replay recorded in any version older than A cannot be played in version B.
  • If a replay recorded in version A can be played in a newer version B, we assume that the replay cannot be played in all versions newer than B.
  • If a replay recorded in version B cannot be played in an older version A, we assume that the replay cannot be played in all versions older than A.
Version Compatibility Matrix
LFS Client
0.5A 0.5B 0.6A 0.6B
Replay 0.5A - Yes No No
0.5B Yes - No No
0.6A Yes Yes - No
0.6B Yes Yes No -