Difference between revisions of "LFS Editor/Modeller/Subobject Mode"
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== Entering the subobject mode == | == Entering the subobject mode == | ||
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+ | This mode will be selected by default when you enter the [[../|Modeller]]. | ||
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| Click the {{old button|subob}} button at the top left or press {{key press|1}}. | | Click the {{old button|subob}} button at the top left or press {{key press|1}}. | ||
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== Object types == | == Object types == |
Revision as of 18:23, 14 June 2024
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LFS Editor | |
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Vehicle Mods |
Subobject mode (or 'subob' mode) is an editing mode in the Modeller, a part of the LFS Editor.
Entering the subobject mode
This mode will be selected by default when you enter the Modeller.
- 1 Open the Modeller.
- 2 Click the subob button at the top left or press 1.
Object types
The vehicle model consists of a main object and optionally one or more subobjects.
Main object
This is usually the vehicle body, excluding small independent parts or special objects like the steering wheel, wipers etc.
Subobjects
Subobjects are standalone 3D models belonging to the vehicle model. They can be loaded or saved independently of the main object.
There are several types of subobjects that can be created, such as steering wheel, internal mirror, brakes, mudguards, wings and other attachments.
Selecting subobjects
You can select a subobject with Ctrl + LMB while pointing at one of its surfaces.