Difference between revisions of "LFS Editor/Modeller/Texture Mapping Mode"
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| − | '''Texture mapping mode''' (or map mode) is one of the editing modes in the [[../| | + | '''Texture mapping mode''' (or map mode) is one of the editing modes in the [[../|modeller]], a part of the [[LFS Editor]]. In this mode, [[../Texture Cutout Mode|cutouts]] of [[../Texture Page Mode|texture pages]] are mapped onto the 3D model's triangles using a planar projection. |
== Entering the texture mapping mode == | == Entering the texture mapping mode == | ||
{{steps | {{steps | ||
| − | | Open the [[../| | + | | Open the [[../|modeller]]. |
| Click the {{old button|map}} button at the top left or press {{key press|5}}. | | Click the {{old button|map}} button at the top left or press {{key press|5}}. | ||
}} | }} | ||
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| + | [[Image:LFS Editor map mode.jpg|thumb|none|Texture mapping mode in modeller]] | ||
[[Category:Modeller|{{SUBPAGENAME}}]] | [[Category:Modeller|{{SUBPAGENAME}}]] | ||
Revision as of 07:41, 15 June 2024
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| Vehicle Mods |
Texture mapping mode (or map mode) is one of the editing modes in the modeller, a part of the LFS Editor. In this mode, cutouts of texture pages are mapped onto the 3D model's triangles using a planar projection.
Entering the texture mapping mode
- 1 Open the modeller.
- 2 Click the map button at the top left or press 5.