Difference between revisions of "LFS Editor/Modeller/Texture Cutout Mode"

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Latest revision as of 09:30, 4 September 2024

LFS Editor
Vehicle Mods

Texture cutout mode (or cutout mode) is an editing mode in the modeller, a part of the LFS Editor. In this mode, you define areas of texture pages which can be assigned to different mappings in map mode.

Entering the cutout mode

  1. 1 Open the modeller.
  2. 2 Click the cutout button at the top left or press 6.
Cutout mode in modeller

Relation to pages and mappings

  • A page can be divided into one or more cutouts.
  • A cutout can be assigned to one or more mappings.

List of cutouts

On the left side, there is a list of all texture cutouts created for the currently selected object:

List of cutouts in cutout mode

The table is divided into several parts (from left to right): cutout name, texture page and material properties.

Take the first row as an example:

SIDE_RRB4_DEFAULTSOLIDC SHINE0PAINT1S

Table cell example Description
SIDE_R Cutout name - click to select the cutout, right click to rename it
RB4_DEFAULT Texture page used by this cutout
SOLID Material transparency
C SHINE Material reflection type
0 Material reflection roughness
PAINT Material shine type
1 Index number of this material
S Multiple selection - click or ⇧ Shift + LMB to select multiple cutouts

Adding a new cutout

Below the list of cutouts, click add new cutout or press Ctrl + N and enter a name for the cutout.