Difference between revisions of "LFS Editor/Modeller/Texture Mapping Mode"
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'''Texture mapping mode''' (or map mode) is one of the [[LFS Editor/Modeller#Editing modes|editing modes]] in the [[Modeller]], a part of the [[LFS Editor]]. In this mode, [[LFS Editor/Modeller/Texture Cutout Mode|cutouts]] of [[LFS Editor/Modeller/Texture Page Mode|texture pages]] are mapped onto the 3D model's triangles using a planar projection. | '''Texture mapping mode''' (or map mode) is one of the [[LFS Editor/Modeller#Editing modes|editing modes]] in the [[Modeller]], a part of the [[LFS Editor]]. In this mode, [[LFS Editor/Modeller/Texture Cutout Mode|cutouts]] of [[LFS Editor/Modeller/Texture Page Mode|texture pages]] are mapped onto the 3D model's triangles using a planar projection. | ||
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+ | == Entering the texture mapping mode == | ||
+ | |||
+ | {{steps | ||
+ | | Open the [[../|Modeller]]. | ||
+ | | Click the {{old button|map}} button at the top left or press {{key press|5}}. | ||
+ | }} | ||
[[Category:Modeller]] | [[Category:Modeller]] |
Revision as of 15:56, 26 January 2024
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LFS Editor | |
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Vehicle Mods |
Texture mapping mode (or map mode) is one of the editing modes in the Modeller, a part of the LFS Editor. In this mode, cutouts of texture pages are mapped onto the 3D model's triangles using a planar projection.
Entering the texture mapping mode
- 1 Open the Modeller.
- 2 Click the map button at the top left or press 5.