Difference between revisions of "LFS Editor/Modeller/Texture Mapping Mode"

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[[Image:LFS Editor map mode.jpg|thumb|Texture mapping mode in Modeller]]
 
[[Image:LFS Editor map mode.jpg|thumb|Texture mapping mode in Modeller]]
  
'''Texture mapping mode''' (or map mode) is one of the [[LFS Editor/Modeller#Editing modes|editing modes]] in the [[Modeller]], a part of the [[LFS Editor]]. In this mode, [[LFS Editor/Modeller/Texture Cutout Mode|cutouts]] of [[LFS Editor/Modeller/Texture Page Mode|texture pages]] are mapped onto the 3D model's triangles using a planar projection.
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'''Texture mapping mode''' (or map mode) is one of the editing modes in the [[../|Modeller]], a part of the [[LFS Editor]]. In this mode, [[../Texture Cutout Mode|cutouts]] of [[../Texture Page Mode|texture pages]] are mapped onto the 3D model's triangles using a planar projection.
  
 
== Entering the texture mapping mode ==
 
== Entering the texture mapping mode ==

Revision as of 16:00, 26 January 2024

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LFS Editor
Vehicle Mods
Texture mapping mode in Modeller

Texture mapping mode (or map mode) is one of the editing modes in the Modeller, a part of the LFS Editor. In this mode, cutouts of texture pages are mapped onto the 3D model's triangles using a planar projection.

Entering the texture mapping mode

  1. 1 Open the Modeller.
  2. 2 Click the map button at the top left or press 5.