LFS Editor/Modeller/Texture Mapping Mode

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Revision as of 19:46, 1 February 2025 by Bayanofmansorofisky (talk | contribs) (Added the 3rd part containing Making a Mapping)
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LFS Editor
Vehicle Mods

Texture mapping mode (or map mode) is a editing mode in the modeller, a part of the LFS Editor. In this mode, cutouts of texture pages are mapped onto the 3D model's triangles using a planar projection.

Entering the texture mapping mode

  1. 1 Open the modeller.
  2. 2 Click the map button at the top left or press 5.
    Texture mapping mode in modeller
  3. 3 Adding a mapping
    To add a mapping, you need to be in 2D View, here's a list of 2D view shortcuts:
    For Front view press F.
    For Right view press R.
    For Left view press L.
    For Top view press T.
    For Buttom/Under view press U.

    Now simply hold RMB and drag to make a box, that box will be the new mapping borders although it can be adjusted later.
    A new button should appear as Make New Mapping , give the mapping a name.

    Every mapping need to be assigned to a Cutout, to assign the mapping to use the cutout, LMB on the Cutout field beside the Your Mapping Name Then LMB on the Cutout name.