LFS Editor/Modeller/Texture Mapping Mode
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Vehicle Mods |
Texture mapping mode (or map mode) is a editing mode in the modeller, a part of the LFS Editor. In this mode, cutouts of texture pages are mapped onto the 3D model's triangles using a planar projection.
Entering the texture mapping mode
- 1 Open the modeller.
- 2 Click the map button at the top left or press 5.
- 3 Adding a mapping
To add a mapping, you need to be in 2D View, here's a list of 2D view shortcuts:
For Front view press F.
For Right view press R.
For Left view press L.
For Top view press T.
For Buttom/Under view press U.
Now simply hold RMB and drag to make a box, that box will be the new mapping borders although it can be adjusted later.
A new button should appear as Make New Mapping , give the mapping a name.
Every mapping need to be assigned to a Cutout, to assign the mapping to use the cutout, LMB on the Cutout field beside the Your Mapping Name Then LMB on the Cutout name.