LFS Editor/Vehicle Editor/Light Colours

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LFS Editor
Vehicle Mods

Lights is a vehicle editor mode used for setting the colors of all of the vehicle's external lights.

  1. 1 Open the vehicle editor.
  2. 2 Click the Lights button in the top left corner.
Lights mode in vehicle editor

Options

If the vehicle has a pit speed limiter, you can choose to enable a flashing light while the limiter is active, which can be either the brake light or the rear fog light.

If the vehicle's headlights use separate mappings for sidelights and low/high beam, you can choose whether the sidelights should stay on when the main headlights are on.

Light colours

Each light colour can be edited using RGB sliders. You can preview the result by clicking TEST below the light's name, which will turn the corresponding light on. This only works if the model contains the appropriate mappings (l_brk, l_head, etc.; the complete list is available in the modeller, where typing l_ when editing a mapping name will show all available light mappings).

Keep in mind that the light colour is affected by the mapping's texture colour, which means that depending on the texture, you may need to set a colour that is different from the expected result.

There are also limits for each light (some lights have a maximum value of 220, others go to 255, etc.).

Saving and loading

You can load and save all light colours using the buttons below the colours list, which allows you to reuse them for another mod.