Difference between revisions of "LFS Editor/Modeller/Texture Page Mode"

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{{Under construction}}
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{{Infobox LFS Editor}}
{{Infobox vehicle mods}}
 
  
'''Texture page mode''' (or page mode) is one of the [[Modeller#Editing_modes|editing modes]] of the [[Modeller]], a part of the [[LFS Editor]]. Texture files and skins are loaded as "pages", which can be split into multiple [[Cutout mode (Modeller)|cutouts]].
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'''Texture page mode''' (or page mode) is an editing mode of the [[../|modeller]], a part of the [[LFS Editor]]. Texture files and skins are loaded as "pages", which can be split into multiple [[../Texture Cutout Mode|cutouts]].
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== Entering the texture page mode ==
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{{steps
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| Open the [[../|modeller]].
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| Click the {{old button|page}} button at the top left or press {{key press|7}}.
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}}
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[[Image:LFS Editor page mode.jpg|thumb|none|Texture page mode in modeller]]
  
 
== Special page names ==
 
== Special page names ==
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! Page name || Description || Preview
 
! Page name || Description || Preview
 
|-
 
|-
| style="text-align: center" | {{kbd|s_clock}}||dashboard clocks with black backcground || [[Image:LFS Editor Modeller texture page s clock.jpg|100px]]
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| style="text-align: center" | {{kbd|s_clock}}||[[LFS Editor/Vehicle Editor/Textures/Dashboard Editor|dashboard clocks]] with black backcground || [[Image:LFS Editor Modeller texture page s clock.jpg|100px]]
 
|-
 
|-
| style="text-align: center" | {{kbd|s_clock_white}}||dashboard clocks with white backcground || [[Image:LFS Editor Modeller texture page s clock white.jpg|100px]]
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| style="text-align: center" | {{kbd|s_clock_white}}||[[LFS Editor/Vehicle Editor/Textures/Dashboard Editor|dashboard clocks]] with white backcground || [[Image:LFS Editor Modeller texture page s clock white.jpg|100px]]
 
|-
 
|-
| style="text-align: center" | {{kbd|s_clock_formula}}||formula style dashboard clocks used in {{Car link|FOX}} || [[Image:LFS Editor Modeller texture page s clock formula.jpg|100px]]
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| style="text-align: center" | {{kbd|s_clock_formula}}||formula style [[LFS Editor/Vehicle Editor/Textures/Dashboard Editor|dashboard clocks]] used in {{Car link|FOX}} || [[Image:LFS Editor Modeller texture page s clock formula.jpg|100px]]
 
|-
 
|-
| style="text-align: center" | {{kbd|s_clock_f1}}||F1 style dashboard clocks used in {{Car link|BF1}} || [[Image:LFS Editor Modeller texture page s clock f1.jpg|100px]]
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| style="text-align: center" | {{kbd|s_clock_f1}}||F1 style [[LFS Editor/Vehicle Editor/Textures/Dashboard Editor|dashboard clocks]] used in {{Car link|BF1}} || [[Image:LFS Editor Modeller texture page s clock f1.jpg|100px]]
 
|-
 
|-
| style="text-align: center" | {{kbd|s_clock_f3}}||F3 style dashboard clocks used in {{Car link|FO8}} || [[Image:LFS Editor Modeller texture page s clock f3.jpg|100px]]
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| style="text-align: center" | {{kbd|s_clock_f3}}||F3 style [[LFS Editor/Vehicle Editor/Textures/Dashboard Editor|dashboard clocks]] used in {{Car link|FO8}} || [[Image:LFS Editor Modeller texture page s clock f3.jpg|100px]]
 
|-
 
|-
| style="text-align: center" | {{kbd|s_clock_fbm}}||dashboard clocks used in {{Car link|FBM}} || [[Image:LFS Editor Modeller texture page s clock fbm.jpg|100px]]
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| style="text-align: center" | {{kbd|s_clock_fbm}}||[[LFS Editor/Vehicle Editor/Textures/Dashboard Editor|dashboard clocks]] used in {{Car link|FBM}} || [[Image:LFS Editor Modeller texture page s clock fbm.jpg|100px]]
 
|-
 
|-
 
| style="text-align: center" | {{kbd|s_info}}||in timed races: live time elapsed in HH:MM:SS format<br />in practice or cruise mode: current UTC time || [[Image:LFS Editor Modeller texture page s info.jpg|100px]]
 
| style="text-align: center" | {{kbd|s_info}}||in timed races: live time elapsed in HH:MM:SS format<br />in practice or cruise mode: current UTC time || [[Image:LFS Editor Modeller texture page s info.jpg|100px]]
 
|-
 
|-
| style="text-align: center" | {{kbd|s_mirr}}||used for side mirrors and internal mirror
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| style="text-align: center" | {{kbd|s_mirr}}||used for [[LFS Editor/Guides/Mirrors|side mirrors and internal mirror]]
 
|-
 
|-
 
| style="text-align: center;" | {{kbd|s_plate}}||customizable numberplate with black text on white background || [[Image:LFS Editor Modeller texture page s plate.jpg|100px]]
 
| style="text-align: center;" | {{kbd|s_plate}}||customizable numberplate with black text on white background || [[Image:LFS Editor Modeller texture page s plate.jpg|100px]]
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|}
 
|}
  
 
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[[Category:Modeller|{{SUBPAGENAME}}]]
[[Category:Modeller]]
 

Latest revision as of 09:30, 4 September 2024

LFS Editor
Vehicle Mods

Texture page mode (or page mode) is an editing mode of the modeller, a part of the LFS Editor. Texture files and skins are loaded as "pages", which can be split into multiple cutouts.

Entering the texture page mode

  1. 1 Open the modeller.
  2. 2 Click the page button at the top left or press 7.
Texture page mode in modeller

Special page names

Some page names have a special meaning and do not represent a physical PNG file.

Page name Description Preview
s_clock dashboard clocks with black backcground LFS Editor Modeller texture page s clock.jpg
s_clock_white dashboard clocks with white backcground LFS Editor Modeller texture page s clock white.jpg
s_clock_formula formula style dashboard clocks used in FOX LFS Editor Modeller texture page s clock formula.jpg
s_clock_f1 F1 style dashboard clocks used in BF1 LFS Editor Modeller texture page s clock f1.jpg
s_clock_f3 F3 style dashboard clocks used in FO8 LFS Editor Modeller texture page s clock f3.jpg
s_clock_fbm dashboard clocks used in FBM LFS Editor Modeller texture page s clock fbm.jpg
s_info in timed races: live time elapsed in HH:MM:SS format
in practice or cruise mode: current UTC time
LFS Editor Modeller texture page s info.jpg
s_mirr used for side mirrors and internal mirror
s_plate customizable numberplate with black text on white background LFS Editor Modeller texture page s plate.jpg
s_plate_ALP customizable numberplate with white text on transparent background LFS Editor Modeller texture page s plate ALP.png