Difference between revisions of "LFS Editor/Vehicle Editor"

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{{Infobox vehicle mods}}
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{{Infobox LFS Editor}}
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This page is intended as a reference manual for the LFS Vehicle Editor - a feature of the [[LFS Editor]]. For user guides and walkthroughs for various editor features, see [[Vehicle Editor Guides]].
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'''Vehicle editor''' is a part of the [[LFS Editor]], a program to create [[Vehicle Mods|vehicle mods]]. The vehicle editor uses the 3D model made in [[../Modeller|Modeller]] and adds wheels, suspension, engine, lights, dashboard, mass distribution and more.
  
[[image:LFS Editor welcome screen.jpg|thumb|Entry screen]]
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== Starting the editor ==
[[image:LFS Vehicle Editor - start screen.jpg|thumb|Vehicle Editor start screen]]
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First, follow the [[../Installation|instructions]] how to download and install the [[LFS Editor]].
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Once you have the editor installed and run LFS_EDITOR.exe, you will be presented with an entry screen.
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[[image:LFS Editor welcome screen.jpg|thumb|none|LFS Editor entry screen]]
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Click the {{button|Vehicle editor}} button to enter the vehicle editor. You will be presented with an empty editor with no vehicle loaded.
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[[Image:LFS Vehicle Editor - start screen.jpg|thumb|none|Vehicle editor start screen]]
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== Vehicle editor modes ==
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[[Image:LFS Editor Configurations.jpg|thumb|Vehicle Editor - Configurations tab]]
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The main Vehicle editor modes are represented by the green buttons in the top left corner.
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* [[/Class & Inputs/|Class / Inputs]]
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* [[/Transmission & Audio/|Transmission / Audio]]
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* [[/Wheel Object/]]
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* [[/Suspension/]]
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* [[/Allow/]]
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* [[/Light Colours/]]
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* [[/Steering & Driver/|Steering / Driver]]
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* [[/Object Positions/]]
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* [[/Mass/]]
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* [[/Aerodynamics/]]
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* [[/Configurations/]]
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* [[/Textures/]]
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== Load / Save / New vehicle ==
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In the bottom right corner, there are buttons for loading, saving or creating a new vehicle mod:
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* [[/Load/]]
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* [[/Save/]]
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* [[/New/]]
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== Editors ==
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There are integrated editors for different purposes:
  
== Starting the editor ==
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* [[/Wheel Object/Rim Editor|Rim Editor]]
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* [[/Wheel Object/Spoke Editor|Spoke Editor]]
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* [[/Textures/Dashboard Editor|Dashboard Editor]]
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* [[/Engine Editor|Engine Editor]]
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* [[/Animation Editor|Animation Editor]]
  
To be able to use the vehicle editor, you must have an S3 license. To get the S3 license, you can visit the [https://www.lfs.net/shop/licenseselect LFS shop page].
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{{Shared repository category|LFS Vehicle Editor screenshots}}
  
Once you have the editor installed and run the application, you will be presented with an entry screen. Click the {{button|Vehicle editor}} button to enter the editor.
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[[Category:LFS Editor|{{SUBPAGENAME}}]]

Latest revision as of 13:10, 4 September 2024

LFS Editor
Vehicle Mods

Vehicle editor is a part of the LFS Editor, a program to create vehicle mods. The vehicle editor uses the 3D model made in Modeller and adds wheels, suspension, engine, lights, dashboard, mass distribution and more.

Starting the editor

First, follow the instructions how to download and install the LFS Editor.

Once you have the editor installed and run LFS_EDITOR.exe, you will be presented with an entry screen.

LFS Editor entry screen

Click the Vehicle editor button to enter the vehicle editor. You will be presented with an empty editor with no vehicle loaded.

Vehicle editor start screen

Vehicle editor modes

Vehicle Editor - Configurations tab

The main Vehicle editor modes are represented by the green buttons in the top left corner.

Load / Save / New vehicle

In the bottom right corner, there are buttons for loading, saving or creating a new vehicle mod:

Editors

There are integrated editors for different purposes:

Gallery icon.png

Shared repository has media related to LFS Vehicle Editor screenshots.