Difference between revisions of "LFS Editor/Vehicle Editor"

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{{Infobox vehicle mods}}
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{{Infobox LFS Editor}}
{{see also|Vehicle Editor Guides}}
 
  
'''Vehicle Editor''' is a part of the [[LFS Editor]], a program to create [[Vehicle Mods|vehicle mods]]. The vehicle editor uses the 3D model made in [[LFS Editor/Modeller|Modeller]] and adds wheels, suspension, engine, lights, dashboard, mass distribution and more.
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'''Vehicle editor''' is a part of the [[LFS Editor]], a program to create [[Vehicle Mods|vehicle mods]]. The vehicle editor uses the 3D model made in [[../Modeller|Modeller]] and adds wheels, suspension, engine, lights, dashboard, mass distribution and more.
 
 
== Requirements ==
 
 
 
To be able to use the vehicle editor, you must have an S3 license. To get the S3 license, you can visit the [https://www.lfs.net/shop/licenseselect LFS shop page].
 
  
 
== Starting the editor ==
 
== Starting the editor ==
  
[[image:LFS Editor welcome screen.jpg|thumb|Entry screen]]
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First, follow the [[../Installation|instructions]] how to download and install the [[LFS Editor]].
 
 
First, follow the [[LFS Editor#Downloading|instructions]] how to download and install the [[LFS Editor]].
 
 
 
Once you have the editor installed and run LFS_EDITOR.exe, you will be presented with an entry screen. Click the {{button|Vehicle editor}} button to enter the vehicle editor.
 
 
 
When you open the vehicle editor, you will be presented with an empty editor with no vehicle loaded.
 
 
 
{{clear}}
 
 
 
== Load vehicle ==
 
 
 
{{warning|small=yes|Loading a new vehicle will discard any unsaved changes made in an already loaded vehicle! Make sure to save the changes if needed.}}
 
 
 
You can load an existing saved vehicle by clicking the {{old button|LOAD|#00ff00}} button at the bottom left and selecting a vehicle from a list. Vehicle files have a .veh extension and are stored in {{folder|data|veh}} folder.
 
 
 
The LFS editor installation includes vehicle files of all [[Cars|default LFS cars]] except {{car link|BF1}}. You are free to modify the default cars as long as you [[Vehicle Mod Submission|submit them]] under the [[Vehicle Mod Licenses|LFS license]].
 
 
 
You can rename a vehicle file by selecting one and pressing {{button|Rename}}. To delete a vehicle file, select it from the list and press {{button|Delete}}. You will be prompted with a confirmation dialog before deleting the file.
 
  
If you want to import an external 3D model into the editor, see [[Loading a model into LFS Editor#Loading_an_external_3D_model|Loading an external 3D model]].
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Once you have the editor installed and run LFS_EDITOR.exe, you will be presented with an entry screen.
  
== Save vehicle ==
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[[image:LFS Editor welcome screen.jpg|thumb|none|LFS Editor entry screen]]
  
{{tip|small=yes|This will not export the vehicle to LFS. To export the vehicle for offline testing, use the {{old button|TEST mod in LFS|#a1fafa}} button at the top right.}}
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Click the {{button|Vehicle editor}} button to enter the vehicle editor. You will be presented with an empty editor with no vehicle loaded.
  
To save changes made to a vehicle into a .veh file, click the {{old button|SAVE|#00ff00}} button at the bottom left.
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[[Image:LFS Vehicle Editor - start screen.jpg|thumb|none|Vehicle editor start screen]]
  
== New vehicle ==
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== Vehicle editor modes ==
  
{{Under construction}}
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[[Image:LFS Editor Configurations.jpg|thumb|Vehicle Editor - Configurations tab]]
  
[[Image:LFS Editor - vehicle layout selection.jpg|thumb]]
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The main Vehicle editor modes are represented by the green buttons in the top left corner.
[[Image:LFS Editor - new car.jpg|thumb|Initial setup for new vehicle - car]]
 
  
{{clear}}
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* [[/Class & Inputs/|Class / Inputs]]
 
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* [[/Transmission & Audio/|Transmission / Audio]]
== Editor modes ==
 
 
 
* [[/Vehicle Class/]]
 
* [[/Transmission / Audio/]]
 
 
* [[/Wheel Object/]]
 
* [[/Wheel Object/]]
 
* [[/Suspension/]]
 
* [[/Suspension/]]
 
* [[/Allow/]]
 
* [[/Allow/]]
 
* [[/Light Colours/]]
 
* [[/Light Colours/]]
* [[/Steering / Driver/]]
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* [[/Steering & Driver/|Steering / Driver]]
 
* [[/Object Positions/]]
 
* [[/Object Positions/]]
 
* [[/Mass/]]
 
* [[/Mass/]]
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* [[/Configurations/]]
 
* [[/Configurations/]]
 
* [[/Textures/]]
 
* [[/Textures/]]
** [[Dashboard Editor|Dashboard (clocks)]]
 
  
[[Category:LFS Editor]]
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== Load / Save / New vehicle ==
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In the bottom right corner, there are buttons for loading, saving or creating a new vehicle mod:
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* [[/Load/]]
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* [[/Save/]]
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* [[/New/]]
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== Editors ==
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There are integrated editors for different purposes:
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* [[/Wheel Object/Rim Editor|Rim Editor]]
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* [[/Wheel Object/Spoke Editor|Spoke Editor]]
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* [[/Textures/Dashboard Editor|Dashboard Editor]]
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* [[/Engine Editor|Engine Editor]]
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* [[/Animation Editor|Animation Editor]]
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{{Shared repository category|LFS Vehicle Editor screenshots}}
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[[Category:LFS Editor|{{SUBPAGENAME}}]]

Latest revision as of 13:10, 4 September 2024

LFS Editor
Vehicle Mods

Vehicle editor is a part of the LFS Editor, a program to create vehicle mods. The vehicle editor uses the 3D model made in Modeller and adds wheels, suspension, engine, lights, dashboard, mass distribution and more.

Starting the editor

First, follow the instructions how to download and install the LFS Editor.

Once you have the editor installed and run LFS_EDITOR.exe, you will be presented with an entry screen.

LFS Editor entry screen

Click the Vehicle editor button to enter the vehicle editor. You will be presented with an empty editor with no vehicle loaded.

Vehicle editor start screen

Vehicle editor modes

Vehicle Editor - Configurations tab

The main Vehicle editor modes are represented by the green buttons in the top left corner.

Load / Save / New vehicle

In the bottom right corner, there are buttons for loading, saving or creating a new vehicle mod:

Editors

There are integrated editors for different purposes:

Gallery icon.png

Shared repository has media related to LFS Vehicle Editor screenshots.