Difference between revisions of "LFS Editor/Modeller/Texture Page Mode"
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{{Infobox LFS Editor}} | {{Infobox LFS Editor}} | ||
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− | '''Texture page mode''' (or page mode) is | + | '''Texture page mode''' (or page mode) is an editing mode of the [[../|modeller]], a part of the [[LFS Editor]]. Texture files and skins are loaded as "pages", which can be split into multiple [[../Texture Cutout Mode|cutouts]]. |
+ | |||
+ | == Entering the texture page mode == | ||
+ | |||
+ | {{steps | ||
+ | | Open the [[../|modeller]]. | ||
+ | | Click the {{old button|page}} button at the top left or press {{key press|7}}. | ||
+ | }} | ||
+ | |||
+ | [[Image:LFS Editor page mode.jpg|thumb|none|Texture page mode in modeller]] | ||
+ | |||
+ | == Texture file requirements == | ||
+ | |||
+ | === File format === | ||
+ | |||
+ | ==== Texture with transparency ==== | ||
+ | |||
+ | * 32-bit RGBA PNG file (including the alpha channel) | ||
+ | * The file name must end with <code>_ALP</code>, for example <code>TextureName_ALP.png</code> | ||
+ | * In [[LFS Editor/Modeller|modeller]] in [[LFS Editor/Modeller/Texture Cutout Mode|cutout mode]], the cutouts that use this texture page must have the material property "Alpha type" set to "Alpha". | ||
+ | |||
+ | ==== Texture without transparency ==== | ||
+ | |||
+ | * 24-bit RGB PNG file (without the alpha channel) | ||
+ | * The file name must not end with <code>_ALP</code>, for example <code>TextureName.png</code> | ||
+ | * In [[LFS Editor/Modeller|modeller]] in [[LFS Editor/Modeller/Texture Cutout Mode|cutout mode]] mode, the cutouts that use this texture page must have the material property "Alpha type" set to "Solid". | ||
+ | |||
+ | === Dimensions === | ||
+ | |||
+ | The width and height must be the same (square dimensions). Also they must be power of two, at least 16×16 and no larger than 1024×1024. | ||
+ | |||
+ | These are all allowed dimensions: | ||
+ | |||
+ | * 16×16 | ||
+ | * 32×32 | ||
+ | * 64×64 | ||
+ | * 128×128 | ||
+ | * 256×256 | ||
+ | * 512×512 | ||
+ | * 1024×1024 | ||
== Special page names == | == Special page names == | ||
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! Page name || Description || Preview | ! Page name || Description || Preview | ||
|- | |- | ||
− | | style="text-align: center" | {{kbd|s_clock}}||dashboard clocks with black backcground || [[Image:LFS Editor Modeller texture page s clock.jpg|100px]] | + | | style="text-align: center" | {{kbd|s_clock}}||[[LFS Editor/Vehicle Editor/Textures/Dashboard Editor|dashboard clocks]] with black backcground || [[Image:LFS Editor Modeller texture page s clock.jpg|100px]] |
|- | |- | ||
− | | style="text-align: center" | {{kbd|s_clock_white}}||dashboard clocks with white backcground || [[Image:LFS Editor Modeller texture page s clock white.jpg|100px]] | + | | style="text-align: center" | {{kbd|s_clock_white}}||[[LFS Editor/Vehicle Editor/Textures/Dashboard Editor|dashboard clocks]] with white backcground || [[Image:LFS Editor Modeller texture page s clock white.jpg|100px]] |
|- | |- | ||
− | | style="text-align: center" | {{kbd|s_clock_formula}}||formula style dashboard clocks used in {{Car link|FOX}} || [[Image:LFS Editor Modeller texture page s clock formula.jpg|100px]] | + | | style="text-align: center" | {{kbd|s_clock_formula}}||formula style [[LFS Editor/Vehicle Editor/Textures/Dashboard Editor|dashboard clocks]] used in {{Car link|FOX}} || [[Image:LFS Editor Modeller texture page s clock formula.jpg|100px]] |
|- | |- | ||
− | | style="text-align: center" | {{kbd|s_clock_f1}}||F1 style dashboard clocks used in {{Car link|BF1}} || [[Image:LFS Editor Modeller texture page s clock f1.jpg|100px]] | + | | style="text-align: center" | {{kbd|s_clock_f1}}||F1 style [[LFS Editor/Vehicle Editor/Textures/Dashboard Editor|dashboard clocks]] used in {{Car link|BF1}} || [[Image:LFS Editor Modeller texture page s clock f1.jpg|100px]] |
|- | |- | ||
− | | style="text-align: center" | {{kbd|s_clock_f3}}||F3 style dashboard clocks used in {{Car link|FO8}} || [[Image:LFS Editor Modeller texture page s clock f3.jpg|100px]] | + | | style="text-align: center" | {{kbd|s_clock_f3}}||F3 style [[LFS Editor/Vehicle Editor/Textures/Dashboard Editor|dashboard clocks]] used in {{Car link|FO8}} || [[Image:LFS Editor Modeller texture page s clock f3.jpg|100px]] |
|- | |- | ||
− | | style="text-align: center" | {{kbd|s_clock_fbm}}||dashboard clocks used in {{Car link|FBM}} || [[Image:LFS Editor Modeller texture page s clock fbm.jpg|100px]] | + | | style="text-align: center" | {{kbd|s_clock_fbm}}||[[LFS Editor/Vehicle Editor/Textures/Dashboard Editor|dashboard clocks]] used in {{Car link|FBM}} || [[Image:LFS Editor Modeller texture page s clock fbm.jpg|100px]] |
|- | |- | ||
| style="text-align: center" | {{kbd|s_info}}||in timed races: live time elapsed in HH:MM:SS format<br />in practice or cruise mode: current UTC time || [[Image:LFS Editor Modeller texture page s info.jpg|100px]] | | style="text-align: center" | {{kbd|s_info}}||in timed races: live time elapsed in HH:MM:SS format<br />in practice or cruise mode: current UTC time || [[Image:LFS Editor Modeller texture page s info.jpg|100px]] | ||
|- | |- | ||
− | | style="text-align: center" | {{kbd|s_mirr}}||used for side mirrors and internal mirror | + | | style="text-align: center" | {{kbd|s_mirr}}||used for [[LFS Editor/Guides/Mirrors|side mirrors and internal mirror]] |
|- | |- | ||
| style="text-align: center;" | {{kbd|s_plate}}||customizable numberplate with black text on white background || [[Image:LFS Editor Modeller texture page s plate.jpg|100px]] | | style="text-align: center;" | {{kbd|s_plate}}||customizable numberplate with black text on white background || [[Image:LFS Editor Modeller texture page s plate.jpg|100px]] | ||
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|} | |} | ||
− | + | [[Category:Modeller|{{SUBPAGENAME}}]] | |
− | [[Category:Modeller]] |
Latest revision as of 18:08, 15 December 2024
LFS Editor | |
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Vehicle Mods |
Texture page mode (or page mode) is an editing mode of the modeller, a part of the LFS Editor. Texture files and skins are loaded as "pages", which can be split into multiple cutouts.
Entering the texture page mode
- 1 Open the modeller.
- 2 Click the page button at the top left or press 7.
Texture file requirements
File format
Texture with transparency
- 32-bit RGBA PNG file (including the alpha channel)
- The file name must end with
_ALP
, for exampleTextureName_ALP.png
- In modeller in cutout mode, the cutouts that use this texture page must have the material property "Alpha type" set to "Alpha".
Texture without transparency
- 24-bit RGB PNG file (without the alpha channel)
- The file name must not end with
_ALP
, for exampleTextureName.png
- In modeller in cutout mode mode, the cutouts that use this texture page must have the material property "Alpha type" set to "Solid".
Dimensions
The width and height must be the same (square dimensions). Also they must be power of two, at least 16×16 and no larger than 1024×1024.
These are all allowed dimensions:
- 16×16
- 32×32
- 64×64
- 128×128
- 256×256
- 512×512
- 1024×1024
Special page names
Some page names have a special meaning and do not represent a physical PNG file.
Page name | Description | Preview |
---|---|---|
s_clock | dashboard clocks with black backcground | |
s_clock_white | dashboard clocks with white backcground | |
s_clock_formula | formula style dashboard clocks used in FOX | |
s_clock_f1 | F1 style dashboard clocks used in BF1 | |
s_clock_f3 | F3 style dashboard clocks used in FO8 | |
s_clock_fbm | dashboard clocks used in FBM | |
s_info | in timed races: live time elapsed in HH:MM:SS format in practice or cruise mode: current UTC time |
|
s_mirr | used for side mirrors and internal mirror | |
s_plate | customizable numberplate with black text on white background | |
s_plate_ALP | customizable numberplate with white text on transparent background |