Difference between revisions of "LFS Editor/Vehicle Editor/Save"
From LFS Manual
< LFS Editor | Vehicle Editor
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Vehicles opened in the [[Vehicle Editor]] can be saved in {{folder|data|veh}} folder as files with a .veh extension. | Vehicles opened in the [[Vehicle Editor]] can be saved in {{folder|data|veh}} folder as files with a .veh extension. | ||
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{{steps | {{steps | ||
| − | | At the bottom left, click {{old button|SAVE|# | + | | At the bottom left, click {{old button|SAVE|#00ff00}}. A dialog "Name of vehicle to SAVE" will appear. |
| Click {{button|OK}} or press {{key press|Enter}} to confirm. | | Click {{button|OK}} or press {{key press|Enter}} to confirm. | ||
}} | }} | ||
| − | [[Category:Vehicle Editor]] | + | {{tip|small=yes|Saving a vehicle will not export the vehicle to LFS. To export the vehicle for offline testing, use the {{old button|TEST mod in LFS|#a1fafa}} button at the top right.}} |
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| + | [[Category:Vehicle Editor|{{SUBPAGENAME}}]] | ||
Latest revision as of 21:27, 6 January 2025
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| Vehicle Mods |
Vehicles opened in the Vehicle Editor can be saved in data\veh folder as files with a .veh extension.
Saving a vehicle
- 1 At the bottom left, click SAVE. A dialog "Name of vehicle to SAVE" will appear.
- 2 Click OK or press ↵ Enter to confirm.
| Saving a vehicle will not export the vehicle to LFS. To export the vehicle for offline testing, use the TEST mod in LFS button at the top right. |