Difference between revisions of "LFS Editor/Modeller/Texture Page Mode"

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[[Image:LFS Editor page mode.jpg|thumb|none|Texture page mode in modeller]]
 
[[Image:LFS Editor page mode.jpg|thumb|none|Texture page mode in modeller]]
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== Texture file requirements ==
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=== File format ===
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==== Texture with transparency ====
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* 32-bit RGBA PNG file (including the alpha channel)
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* The file name must end with <code>_ALP</code>, for example <code>TextureName_ALP.png</code>
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* In [[LFS Editor/Modeller|modeller]] in [[LFS Editor/Modeller/Texture Cutout Mode|cutout mode]], the cutouts that use this texture page must have the material property "Alpha type" set to "Alpha".
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==== Texture without transparency ====
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* 24-bit RGB PNG file (without the alpha channel)
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* The file name must not end with <code>_ALP</code>, for example <code>TextureName.png</code>
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* In [[LFS Editor/Modeller|modeller]] in [[LFS Editor/Modeller/Texture Cutout Mode|cutout mode]] mode, the cutouts that use this texture page must have the material property "Alpha type" set to "Solid".
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=== Dimensions ===
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The width and height must be the same (square dimensions). Also they must be power of two, at least 16&times;16 and no larger than 1024&times;1024.
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These are all allowed dimensions:
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* 16&times;16
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* 32&times;32
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* 64&times;64
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* 128&times;128
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* 256&times;256
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* 512&times;512
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* 1024&times;1024
  
 
== Special page names ==
 
== Special page names ==

Latest revision as of 18:08, 15 December 2024

LFS Editor
Vehicle Mods

Texture page mode (or page mode) is an editing mode of the modeller, a part of the LFS Editor. Texture files and skins are loaded as "pages", which can be split into multiple cutouts.

Entering the texture page mode

  1. 1 Open the modeller.
  2. 2 Click the page button at the top left or press 7.
Texture page mode in modeller

Texture file requirements

File format

Texture with transparency

  • 32-bit RGBA PNG file (including the alpha channel)
  • The file name must end with _ALP, for example TextureName_ALP.png
  • In modeller in cutout mode, the cutouts that use this texture page must have the material property "Alpha type" set to "Alpha".

Texture without transparency

  • 24-bit RGB PNG file (without the alpha channel)
  • The file name must not end with _ALP, for example TextureName.png
  • In modeller in cutout mode mode, the cutouts that use this texture page must have the material property "Alpha type" set to "Solid".

Dimensions

The width and height must be the same (square dimensions). Also they must be power of two, at least 16×16 and no larger than 1024×1024.

These are all allowed dimensions:

  • 16×16
  • 32×32
  • 64×64
  • 128×128
  • 256×256
  • 512×512
  • 1024×1024

Special page names

Some page names have a special meaning and do not represent a physical PNG file.

Page name Description Preview
s_clock dashboard clocks with black backcground LFS Editor Modeller texture page s clock.jpg
s_clock_white dashboard clocks with white backcground LFS Editor Modeller texture page s clock white.jpg
s_clock_formula formula style dashboard clocks used in FOX LFS Editor Modeller texture page s clock formula.jpg
s_clock_f1 F1 style dashboard clocks used in BF1 LFS Editor Modeller texture page s clock f1.jpg
s_clock_f3 F3 style dashboard clocks used in FO8 LFS Editor Modeller texture page s clock f3.jpg
s_clock_fbm dashboard clocks used in FBM LFS Editor Modeller texture page s clock fbm.jpg
s_info in timed races: live time elapsed in HH:MM:SS format
in practice or cruise mode: current UTC time
LFS Editor Modeller texture page s info.jpg
s_mirr used for side mirrors and internal mirror
s_plate customizable numberplate with black text on white background LFS Editor Modeller texture page s plate.jpg
s_plate_ALP customizable numberplate with white text on transparent background LFS Editor Modeller texture page s plate ALP.png